Why Command and Conquer Tiberium was cancelled

CptStern

suckmonkey
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"quality issues"


translation:

The Producer pretty boy from marketing (insert his name) and Dan came up with a game called "vertical" that never saw the light of day. Neil young then moved them to Tiberium. While Neil squashed the old guard and created his own kingdom, FEAR fell upon all those working on Tiberuim. In other words no one wanted to make a design decision.

5 years later, Dan and team had changed the weapons 5 times. Hired a myriad of clown hack jr designers, all who wanted to be the "AI designer!" Dan was let go, and in came Tim Coolidge, who left after 2 weeks.

The company tried to hire experienced designers instead they hired a couple of more less than jr designers to save the project, one was let go after 1 week (please post why) I believe they came from now soon defunct Spark Unlimited.

The new lead designer Andre Garcia was left at the helm with 1 month to save the a doomed project full of hacks. BTW Andre was probably the only real working experienced dev on the team.

http://www.gamasutra.com/php-bin/news_index.php?story=20462
 
C&C Tiberium, not Red Elert(sic)!
 
That's some ****ing golden drama right there. Read the whole thread guys :P
 
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