U
unfoldingmetal
Guest
Well, currently I am using the AppId fix, but this problem happened before steam updated. Whenever I load my map in HL2, it gives me some error and crashes.
Here is the compile log...
Here is the BSP to my map, I would really appreciate anyone who would test it to see if it works on their comp.
http://rapidshare.de/files/9750535/MAP.zip.html
Thanks
Justin
Here is the compile log...
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\drawnz\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\drawnz\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\drawnz\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.vmf
Brush 177530, Side 5: duplicate plane
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...Brush 145183: WARNING, microbrush
Brush 145155: WARNING, microbrush
4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...Brush 145183: WARNING, microbrush
Brush 145155: WARNING, microbrush
4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -336.0, 239.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -300.0, 228.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (164.0, -368.0, 248.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-236.0, -296.0, 227.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-132.0, -296.0, 227.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-72.0, -296.0, 227.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-28.0, -296.0, 227.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 76247:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 70 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0....1...2...3.....1...2...3...4....1...2...3...4...5...6....1...2...3...4...5...6...7...8....1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (658061 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1585727 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.bsp
18 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "c:\program files\valve\steam\steamapps\drawnz\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\drawnz\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.bsp
reading c:\program files\valve\steam\steamapps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.prt
1075 portalclusters
2887 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (497)
Optimized: 2553 visible clusters (0.00%)
Total clusters visible: 264276
Average clusters visible: 245
Building PAS...
Average clusters audible: 904
visdatasize:254544 compressed from 292400
writing c:\program files\valve\steam\steamapps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.bsp
8 minutes, 21 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\drawnz\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\drawnz\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.bsp
3836 faces
3 degenerate faces
532803 square feet [76723728.00 square inches]
30 displacements
32622 square feet [4697707.00 square inches]
3833 patches before subdivision
19509 patches after subdivision
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (64)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
transfers 759263, max 226
transfer lists: 5.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(55565, 49264, 26353)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(12510, 10052, 4313)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3285, 2396, 820)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(978, 643, 173)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(322, 187, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(116, 58, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(44, 19, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(18, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(7, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0224 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 721/8192 8652/98304 ( 8.8%)
brushsides 5063/65536 40504/524288 ( 7.7%)
planes 2168/65536 43360/1310720 ( 3.3%)
vertexes 7360/65536 88320/786432 (11.2%)
nodes 2331/65536 74592/2097152 ( 3.6%)
texinfos 977/12288 70344/884736 ( 8.0%)
texdata 63/2048 2016/65536 ( 3.1%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 3678/0 73560/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 44165/0 44165/0 ( 0.0%)
faces 3836/65536 214816/3670016 ( 5.9%)
origfaces 1976/65536 110656/3670016 ( 3.0%)
leaves 2343/65536 131208/3670016 ( 3.6%)
leaffaces 4420/65536 8840/131072 ( 6.7%)
leafbrushes 2550/65536 5100/131072 ( 3.9%)
surfedges 26128/512000 104512/2048000 ( 5.1%)
edges 15758/256000 63032/1024000 ( 6.2%)
worldlights 38/8192 3344/720896 ( 0.5%)
waterstrips 278/32768 2780/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4782/65536 9564/131072 ( 7.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 912364/0 ( 0.0%)
visdata [variable] 254544/16777216 ( 1.5%)
entdata [variable] 64987/393216 (16.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/30580 ( 0.0%)
dtl prp lght [variable] 1/2104 ( 0.0%)
static props [variable] 1/4152 ( 0.0%)
pakfile [variable] 20592/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 658061/4194304 (15.7%)
==== Total Win32 BSP file data space used: 3028012 bytes ====
Linux Specific Data:
physicssurface [variable] 1585727/6291456 (25.2%)
==== Total Linux BSP file data space used: 3955678 bytes ====
Total triangle count: 10574
Writing c:\program files\valve\steam\steamapps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.bsp
1 minute, 31 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\drawnz\sourcesdk_content\hl2\mapsrc\Ballroom.bsp" "c:\program files\valve\steam\steamapps\drawnz\half-life 2\hl2\maps\Ballroom.bsp"
Here is the BSP to my map, I would really appreciate anyone who would test it to see if it works on their comp.
http://rapidshare.de/files/9750535/MAP.zip.html
Thanks
Justin