flamingdts
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First of, there is no doubt that Half Life and Half Life 2 are one of the greatest FPS of all time. However, the story, although amazing, creates too much expectation from Valve for them to end this series without disappointing the fans.
There is a huge reason why each of the Half Life games leave our jaw hanging. The is a progressive plot that builds up slowly and slowly, then all of a sudden it all stops, leaving us dying for more. None of the Half Life games have ever ended without a cliff hanger, which worries me if the series is ever to end. Without a cliff hanger, even a mediocre ending for the series will make us fans say "that's it?".
Which leads me to another question. How should Valve structure their last installment of the series in a way that will make an impact on the industry and not disappoint us fans?
They have the option of
1. Make it ONE game, using a new engine to develop the game (which Valve will most likely do). A weakness in this method is the storyline will be too short for us fans to truly engage the game and the characters, which means the ending of the game could very well disappoint us. However, if it was just one game, and the game was terrific, it will leave a mark in the FPS industry. We will remember the last Half Life game as the game that made yet another change.
2. Episodic format. The biggest strength in this method is it offers Valve more flexibility and time with the story, allowing the players to truly engage the game. However, by doing this, the last episode released will not make as big an impact. Why? We know Valve will most likely release the last Half Life game with a completely new engine, which means the majority of the surprises will be shown in the first episode, leaving the last episode with simply the storyline to be hyped up for. We all know a portion of Half Life 2's success comes from the use of the source engine.
Of course, Valve could always surprise us with the last episode by taking 4-5 years to develop it, releasing it with a new engine as well to shock the industry.
There is a huge reason why each of the Half Life games leave our jaw hanging. The is a progressive plot that builds up slowly and slowly, then all of a sudden it all stops, leaving us dying for more. None of the Half Life games have ever ended without a cliff hanger, which worries me if the series is ever to end. Without a cliff hanger, even a mediocre ending for the series will make us fans say "that's it?".
Which leads me to another question. How should Valve structure their last installment of the series in a way that will make an impact on the industry and not disappoint us fans?
They have the option of
1. Make it ONE game, using a new engine to develop the game (which Valve will most likely do). A weakness in this method is the storyline will be too short for us fans to truly engage the game and the characters, which means the ending of the game could very well disappoint us. However, if it was just one game, and the game was terrific, it will leave a mark in the FPS industry. We will remember the last Half Life game as the game that made yet another change.
2. Episodic format. The biggest strength in this method is it offers Valve more flexibility and time with the story, allowing the players to truly engage the game. However, by doing this, the last episode released will not make as big an impact. Why? We know Valve will most likely release the last Half Life game with a completely new engine, which means the majority of the surprises will be shown in the first episode, leaving the last episode with simply the storyline to be hyped up for. We all know a portion of Half Life 2's success comes from the use of the source engine.
Of course, Valve could always surprise us with the last episode by taking 4-5 years to develop it, releasing it with a new engine as well to shock the industry.