Widescreen!

socK

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Dumb question but... is there any way to do this on my GeForce4? I run 1024 smooth and nice, would this hurt my fps any? How would I turn it on? The 16:9 16:10 options just... well... dont fit, anyway I could do it... how to say, like movies, all letterbox.
 
What monitor do you have? If you have a regular LCD monitor then you cant do widescreen, you'll have to have a widescreen LCD to use it.

If you have a CRT you should be able to set it up to look fine, i got an Iiyama VM pro454 and i run CS:S 1280x768 (16:10 or whatever). Just set up the width and horizontal placement of the picture, then go into your options and fiddle with the vertical size of the image. I had to go down to almost 0% in my monitors options so you might find it doesnt work on other monitors.

As a guide i watched one of the binks and put masking tape where the black bars were on the edge of my screen, that way its easy to make sure you have the picture just right with no stretch. It looks great widescreen i much prefer it to 4:3 now, although it takes a little getting used to at first.

edit: sorry forgot to say about performance. Runs fine here 1280x768, 16xAf, 4xAA all settings to highest including water on reflect all, no vsync i get ~63fps in the VST. Without the AA i get about 78fps, so thats the biggest hit.

My PC:

XP-M 2500+ @ 2.4
1gb ballistix 4000 2.2.2.11
Abit Nf7-s
Radeon 9800pro 128mb.
 
I tried it and it worked good. My only problem is that things seem a bit smaller now since I had to scale it down to make it fit alright.

Maybe i'll look into a widescreen display though, it's pretty nice.
 
Yeah it does take a little getting used to, but after a while it looks totally normal and it feels odd going back to fullscreen :D. What size is your monitor btw? mine is 19" so even losing the top and bottom of the screen i still get a decent size image. Maybe on a 17" the picture will be getting a little on the small side.
 
I'M RUNNING WITH A 24" WIDESCREEN CRT AT 1600 X 1200 AND IT IS THE MOST BEAUTIFUL THING I'VE EVER SEEN!!! ONLY STRANGE THING IS THAT i RUN IT AT 4:3 AND IT RUNS WITH OUT STRETCHING...DON'T KNOW HOW BUT IT LOOKS AMAZING.
 
If its running without stretching then it's just loosing a little off the top and bottom like a widescreen tv does when its receiving a regular 4:3 signal.
 
why do you want to? so you feel like you are playing a movie? hehe

I have a 21" CRT monitor.. but i like to be able to see whats goin on.
 
ShanBoi said:
why do you want to? so you feel like you are playing a movie? hehe

I have a 21" CRT monitor.. but i like to be able to see whats goin on.
widescreen you see more of what is going on where it counts...to the left and right...it actually extends ur periferral(sp) vision
 
to show u that widescreen DOESNT CUT VIEWSIZE:

800x600
de_aztec10.jpg

848x480
de_aztec8.jpg



in hl1 engine games the engine just cuts off some of the frame in the top and the bottom, so if u dont have a widescreen monitor, dont use it on hl1 engine games.
 
ShanBoi said:
why do you want to? so you feel like you are playing a movie?

Well, widescreen is closer to the perspective of humans than 4:3....it does look and feel more realistic.




btw: if you play widescreen on a normal 4:3 CRT Monitor, the image might burn into the screen after a few months.
So be careful ;)
 
my Sony 17" LCD Widescreen renders it beautifully!

I was astounded the first time I ran Far Cry, as it was the first game to support widescreen that I had played. It was so beautiful, I will never ever use a CRT again if I can help it! The crisp brightness is not to be believed.
 
Hehe, if you're smart this is what you can do:

Set it on 16:10, it will switch to 1280x768.

Now, if your monitor saves the settings for every resolution, you can just adjust the height so it looks right. ;)

So I play Widescreen on a 21" CRT. :LOL:

I can see more on the edges, it's 1337. Plus I'm more comfortable playing it WS on a huge screen.

Same can be done with 16:9 EXCEPT it is a MUCH higher resolution so it runs sloowwwwww.
 
Johan_Tayn said:
I was astounded the first time I ran Far Cry, as it was the first game to support widescreen that I had played. It was so beautiful, I will never ever use a CRT again if I can help it! The crisp brightness is not to be believed.

what?
have u never played an game based on q1/q2/q3 engine?
have u never played any hl related game?
have u never played ut99 or ut2k3/4?

they all support widescreen aspect ratios
 
dreten707 said:
quite unfair... i think

why is that?
noone is hindering you from playing widescreen like some others do.

i dont get this logic
"bah thats unfair ... xxx has that and i dont"
THEN GO GET IT

pfff
 
So you need an LCD screen to use widescreen resolutions?

I have a 21" CRT.. Can i do it? If so - what resolution?
 
ShanBoi said:
So you need an LCD screen to use widescreen resolutions?
no, not at all
ShanBoi said:
I have a 21" CRT.. Can i do it? If so - what resolution?
sure u can do it
just use ur brain :(
i play both 16:9 and 16:10 very fine on my 17" crt
 
lol

what resolution is best for me for widescreen... i dunno all this shit. Currently play 1280x1024
 
I play 1280x768 (16:10) with 4xaa 8xaf on my 9800pro, so you should get that res with higher aa/af on your leadtek no problem.

Do what i said in my post earlier in this thread, grab one of the binks from the net (these are all recorded @ 1280x768) play it and pay attention to where the black borders are on your monitor, either make some light pencil marks where they are or a bit of masking tape etc... Then all you have to do is set your resolution to 1280x768 in windows, get the screen to fit horizontally, and then shrink down the image vertically so it fits where the borders were in the bink.

That way you know you have the image just right and your not stretching it out or anything.
 
i'm a little unclear on the advantage.. in a movie say, widescreen only shows you more if the film was originally shot that way.. then when turning it into 4:3, material on the sides is lost.
How does this translate to the game, where the computer decides your angle of view.. i'm a little unclear on this.. can someone explain? If I have a widescreen view say, why can't the computer fill in the black parts without me losing anything? If so, why darken it?
 
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