Will an npc combine move on his own?

Davina1961

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I have a map I made ages ago that just has a room a combine npc and a player spawn. Ive been using it to prototype something. Now what I am wondering, since its been such a long time since I did any kind of mapping with hammer or source or anything;

Should the combine move around? particularly if a grenade lands near him. Does he need path nodes to move etc. I think that I have changed the activitys in the weapon code that dont work with the combine animations so now he wont move and will just stand there shooting. But I wanted to double check before I go messing things up.

Just to clarify, right now he just stays in one spot. He starts shooting at you and doesnt move at all even if you throw a grenade and it lands near him.

Thanks,
 
Yeah they need info_node_hint's (not sure if its just info_node though) to move around.
Take make them go into cover you need info_node_hints (set to low or medium cover in the options).

-dodo
 
So I simply placed lots of info nodes about. Its blatently not hints because they seem to be for specific things as you say like take cover etc or window. Normally should it now allow the npc to move about because there are nodes? What I am realising now is that, and I know this is the wrong forum to ask but I'm just thinking aloud, prehaps if he didnt have the right animations then he would just move but play the root position. with arms outstretched etc.
 
I have yet to have any problems with info_node_hint for navigation.
 
ah turns out it was the problem I had thought. And he moves great with the info_node, Thank you muchly.
 
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