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nicrd said:Since HL1 had gameplay as a priority, gameplay made half-life popular and it was gameplay that gave it 50 GOTY awards. Although the graphics of HL2 looks very nice, I'm sure they gave more importance to gameplay, since its what the fans of the first one wants.
bAbYhEaDcRaB said:yes because thats definatley valve style /end sarcasm
o i do, its to hype up games which obviously wont get released (TF2, CZ, HL, HL2) and then release them finally (after months of people bitching about it) and get awarded for it.Sars said:I dont excactly know what Valve's style is at the moment. Who really knows? :|
actually i think the creator of deus ex 2 admited that the characters looked like they were made out of wood... this in a portuguese magazine, so i dont excpect all of you to know thisSars said:A lot of games, IMO, seem to be doing this these days. Unreal 2 comes to mind as does Deus Ex 2.
I really hope it is the other way around for HL2. or even equal. :thumbs:
BuddMan said:Heh, I'll get mobbed for it, but UT2004 is all about the gameplay. It's the best multiplayer game I've seen in awhile (gotta love Onsaulght). Pretty much everything UT2003 should have been. But it's a different gameplay than what HL2 will bring to us, which I can't wait for either...
Sars said:A lot of games, IMO, seem to be doing this these days. Unreal 2 comes to mind as does Deus Ex 2.
I really hope it is the other way around for HL2. or even equal. :thumbs:
You'll notice that Quake file formats were used for Half-Life.LittleB said:I thought Half-Life was based on the Quake 2 engine?
And I think it has better graphics then Quake 2. Quake 2 had lots of pretty lights and particle effects, but Half-Life was more realistic, y'know?
Chris_D said:When Half-Life was released, it was released on the Quake engine. By that time Quake 2 was either on its way or already released, meaning Half-Life's engine was severely outdated.
It was Half-Life's gameplay that has made it last all these years. As my Decade or Decay article talks about, Half-Life is still played more than any other game out there. Next generation graphics beat Half-Life's arse, but it's still number one.
There's discussions and worries that Half-Life, considering there seems to be slightly better engines on the way out (such as STALKER and UnrealEngine 3), that Half-Life 2 may be outdated by the time it's released, but I'm pretty confident it will live on and still be the best because I have every confidence the gameplay will rock my world more than any other game since Half-Life.
bAbYhEaDcRaB said:DX:IW plays to horrible for me to get into the story...
Kadayi Polokov said:The graphical/technical advances that Valve have employed with HL² are all ones made in order to increase the sense of immersion into the gameworld. The immersive atmosphere of the first game was what made it so popular, despite it's graphical limitations at the time.
Agreed. Graphics are a part of immersion and so is part of gameplay. Graphics, however, means more than real-time shadows or normal maps. It's using them to make the world more natural and more atmospheric. Some people seem to want HL2 to have hard-edged Doom3 shadows or normal maps on everything just for bragging rights, but that doesn't make any sense. I think gameplay is the backbone of a game that makes you appreciate everything else in it.Kadayi Polokov said:The graphical/technical advances that Valve have employed with HL² are all ones made in order to increase the sense of immersion into the gameworld. The immersive atmosphere of the first game was what made it so popular, despite it's graphical limitations at the time.
Sars said:A lot of games, IMO, seem to be doing this these days. Unreal 2 comes to mind as does Deus Ex 2.
I really hope it is the other way around for HL2. or even equal. :thumbs: