SpotEnemyBoats
Companion Cube
- Joined
- Aug 19, 2006
- Messages
- 2,266
- Reaction score
- 132
Looking at other complex engines that can house bigger and more detailed environments, with minimal loading screens as possible. Gel physics in Portal 2 was a step up, but I thought the game just looked decent. In the past, Valve worked so hard to make a great all around game, with Half-Life 2. Will Valve ever blow us away again? Playing a game like Battlefield 3, with things like parallax mapping, displacement mapping and realtime radiosity... it looks ****ing brilliant.
It seems though Valve are more concerned with making their games playable on all systems, but funnily enough... a DX11 game like Battlefield 3 looks great on the consoles at 30 frames. There is no reason why Valve doesn't just overhaul the Source engine, thoughts?
It seems though Valve are more concerned with making their games playable on all systems, but funnily enough... a DX11 game like Battlefield 3 looks great on the consoles at 30 frames. There is no reason why Valve doesn't just overhaul the Source engine, thoughts?