Will the wooden gates be destructable?

Alsi

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Do you think (or know) if the gates (e.g at aztec or dust2) will break if grenades or bullets hit it?

Concerning the material system, i expect this feature :afro:
 
by gates your mean the double doors? I'm not sure that you can fully destroy them, but I think you can put some holes in them. And I'm not sure if you can shoot through holes and peek through them waiting for an enemy to run by and unload into the door. Ahh that would be sweet! 2 More weeks and I will find out (in the beta)!
 
What about destroying the bridge in aztec? I know this probably wont happen, but it would be cool to take out all the supports and see it splash...
 
No they said they wouldn't do anything like that to really mess with the gameplay. It would be cool to see though...
 
At the risk of sounding like Gabe, 'I'm sure you could make a mod to do that'.
 
In aztec, the railings on the bridge will brake and fall to the ground when bullets hit them. The planks however will not fall because it would be a stupid move.

The double doors most likely won't break, bullets can go through them but it won't leave a hole to my knowledge, just a decal.
 
everytime i read the ideas people come up with for some mods i get stoked for hl2 again, the mods are going to be incredible for this game. Its gonna be sweet when somebody decides to make a map with blackhawks circling around some eastern city buildings while getting plunked with holes by ground fire below
 
I doubt they will break down, but i'm sure we could actually mod the map to let them open and break and this and that and la la.
 
I don't think destructable doors and things would be good for CS:S. It's ultra competitive and that sort of thin bothers people.

Although I would love to see crates breaking apart uber realistically like HL2 as the bullets go through them ^^
 
The doors are there to block engine visibility from one area to another.
 
Pi Mu Rho said:
The doors are there to block engine visibility from one area to another.
with statements like that, you could work for valve!

:stare:
 
Well, I'm open to offers...
 
Pi Mu Rho said:
The doors are there to block engine visibility from one area to another.


Well then explain that statement to me - i didn't get it :|
 
Meh

As part of the map compiling process, you run a program called VIS, which calculates what can and can't be seen from any given location in the map. Areas that can't be seen aren't drawn until you get into a position where you can see them (somewhat oversimplified, but it'll suffice for now)

To avoid being able to see into the large central area in Aztec from the adjacent areas, the mapper placed those angled doors. This prevents the engine from having to render that large area until you're just about able to see it.

Having the doors as destructable objects would mean that the engine would draw that area pretty much all the time. This is a Bad Thing as far as framerate goes.
 
I agree that the original HL engine wouldn't cope, but perhaps the Source engine will be?
 
Wouldn't be good. It'd mess up the gameplay anyway, to a certain extent.

The HL engine can cope, it's based on the computer's speed. Source will be able to do it, and obviously in a faster and more efficient way, but you still have to take into consideration the people with 800mhz pIII's that are stoked about it too.
 
You also have to bear in mind that the polycount of the level has been significantly increased in line with the Source engine's capabilities, so it's probably about the same.
 
but u could do it, u'd just have to put less detail into the map. source can have large outdoor areas (woohoo)
 
Pi Mu Rho said:
The doors are there to block engine visibility from one area to another.

Hmm no, those doors are there for another reason: balance. If the doors weren't there, Aztec would become a T-sided map.
 
So what is wrong with using Materials/Physics as an advantage? CT could destroy the bridge and make it more dificult.
 
because CS:S is just a port of the existing game to Source. The intention was to leave the gameplay virtually unchanged.
 
So then it comes down to what you define as "gameplay"

Walls and Wood is no Gameplay - for me, at least :). I think this is a part of the engine "source". And therefore it should be implemented in CS:S.

But I think i expressed myself in quite a few threads on that topic before so i will say it only once again (unless somone starts another discussion about it ;) - or i will add it to myi sig :D )

attention MY opinion:
A port to source has to include the new material-system and physics, not just graphics.
 
CT would have a really mad advantage if they can just kill the bridge like that.
 
disruptioN_ said:
CT would have a really mad advantage if they can just kill the bridge like that.

Unless the T's got Rocketpacks... now Thats an idea :bounce:
seriously though, the doors need changing, i dont like it how you can only go through one at a time and on pubs especially, nobody has the guts to go through... it is really unbalanced, although now its slightly better due to T's getting to the doors faster than the CT's get to their doors now.
 
A port to source has to include the new material-system and physics, not just graphics.

It will, but not where it's detrimental to the core gameplay.

Examples - the table in the backroom in cs_italy. It can now be upturned and used to block a door temporarily. However, it can also be removed.

Destroying the bridge in de_aztec. This breaks the map, as it gives the CTs the ability to effectively block that route off permanently
 
Solution: Only for that specific round. Not permantly :)
 
oldagerocker said:
Unless the T's got Rocketpacks... now Thats an idea :bounce:
seriously though, the doors need changing, i dont like it how you can only go through one at a time and on pubs especially, nobody has the guts to go through... it is really unbalanced, although now its slightly better due to T's getting to the doors faster than the CT's get to their doors now.
I think they made the opening in the double doors a little wider. At least that's how it looked like to me when I saw the Korean videos.
 
that will be so incredibly stupid if you can...

PS: the map creator has to make the object able to be destroyed, so unless they change it when they make the map its a no, and they could have already done this in regular CS it's just that they didnt want to.
 
Alsi said:
Solution: Only for that specific round. Not permantly :)

What are you suggesting? That the bridge decides "well, you know, I really don't like being broken and all so Im going to use all my strength to reattach myself". Good idea, come to think of it.... :rolling:
 
It is you guys who say that cs is not about realism so i don't se your point where that should be a problem. If you shoot some glasses right now, they will reappear next round. As well as the hostages ;)

You are suggesting wood that doesnt break at a bridge or gate - but if it has nothing to do with the "gameplay" it will break...
If the bridge is important - get some metal to prevent its total destruction. I think it would add a lot of possiebilities to tactics.

btw: thx for explaining Pi Mu Rho :thumbs:
 
I glad cs won't have destroyable bridges/doors it just wrecks the whole cs experence..... just like stupid objects like the sheild in 1.6, what a bad idea.
 
I loved that shield! It had its advantages and disadvantages like everything else. Personally I was better with a FAMAS than anything else. I used the shielf but I was never good with it. It requires skill to use effectively and I just never seemed to have that. Me with a FAMAS is another matter. It's failry expensive too and you can have it stolen by terrorists and you can only use a pistol or nade with it. It's not the uber weapon everyone else makes it out to be.
 
the shield is only good against awps. if they take out the shield, (which I think they have already done for cs: source) then they need to replace it with something else that counters an awp.

bit off topic, but oh well
 
the Source engine is focused on realism therefore if the bridge is wood, and the railings are capable of breaking off under gun fire.. then surely a grenade or heavy fire can break the wooden supports as there not alot thicker.

Either take the realism that their working so hard to create out of the game, or make the bridge steel.

Also, in a match, whos gonna be standing there shootin at sum bridge whilst the T's go rushing through the water or double doors... ?

not only do you not get alot of time and the freedom to randomly go shooting at a bridge with your valuable ammo, you also give away positions etc.
 
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