Window break

B

B_j0k3r0

Guest
Well I am making my glass beakable with help of func_breakable_surf and I used a texture called "glasswindowbreak07a", and when u shoot at the glass it cracks and changes to texture "glasswindowbreak07b" which looks cracked, now I got this warning in compile process and dont know what they mean with it, will my glass break work fine?

"Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring..."

Thanx!
 
Im Not Really Very Good At This Kind Of Stuff, But That Looks Like It It Will Just Ignore The Texture And Not Work. Although Im Not To Sure.
 

No , he is right. Every single time you post its to revive threads that are over a year old , with most of them being about three years old. You really need to stop it , check the dates before you post.
 
Well I am making my glass beakable with help of func_breakable_surf and I used a texture called "glasswindowbreak07a", and when u shoot at the glass it cracks and changes to texture "glasswindowbreak07b" which looks cracked, now I got this warning in compile process and dont know what they mean with it, will my glass break work fine?

"Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring..."

Thanx!

You need to use an env_cubemap.
 
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