B
B_j0k3r0
Guest
Well I am making my glass beakable with help of func_breakable_surf and I used a texture called "glasswindowbreak07a", and when u shoot at the glass it cracks and changes to texture "glasswindowbreak07b" which looks cracked, now I got this warning in compile process and dont know what they mean with it, will my glass break work fine?
"Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring..."
Thanx!
"Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring..."
Thanx!