(WIP) aim_citypark

J

Jadamsmhs@hotmai

Guest
ok this is my first map i think its coming along pretty good only things left to do on my checklist is

- add some sort of barrier like the boxes is aim_map but with teh city park setting.
-Fix water in fountain to show the surroundings (help me idk how)
-place weapons on map can someone tell me how to do this?
-New night skybox needs to be created as well as turn down sunlight
-final detailing (bushes trashcan street debris)
-bug test/fix
-final compile

but heres what i got so far (note i used fast on vvis to get it done a lil faster also i gotta dim lights a lil).

Now for the wip pics!!!!

http://uploads.dodart.net/uploads/park0009.jpg
http://uploads.dodart.net/uploads/park0007.jpg
http://uploads.dodart.net/uploads/park0004.jpg
http://uploads.dodart.net/uploads/park0005.jpg

my map will work like any other aim map except the sniper is on top of the fountain
 
Nice. Could you tell me how you made ur slopes, cause mine always end up jagged.
 
you have to place an env_cube ine your map for your water this entity will take 4!? or 6 !? screenshot of your map on every side foryour water reflection
check this tutorials:
http://www.interlopers.net/content.php?article.62

[EDIT] would be nice if you add a little dirt road... convert all your ground to a geometry ground and then paint a road with alpha painting
btw: if your not used to this technique: your orginal texture for you ground mush have a -blend prefixe (really important or it wont work)
 
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