Bluestrike
Spy
- Joined
- Sep 30, 2004
- Messages
- 162
- Reaction score
- 1
The remake of the sequal of cs_beirut,an old classic custom map.
All still with me?
Anyway this is another remake of one of my cs maps, exept for the fort itself, everything is recontructed from the ground up, streets are wider and the tower gives sniper acces to the whole map since source can handle that.
Framerate is better then de_dust 2 if anyone wonders about that.
Gameplay features:
- Sniping tower covers varioes parts of the map.
- Walls can be used as advantage by the defending team. (terrorists unless I change it to a de_ scenario)
And the layout, but it looks like crap without the models etc visible because th image is taken from the 'void'
3d skybox in not done yet, floor in basement needs work and the palmtrees look goofy from sertain angles because they are part of the 3d skybox, so if anything from within the real map comes in front of it, they get rendered behind it. Only a problem when flying around and when inside the tower.
All still with me?
Anyway this is another remake of one of my cs maps, exept for the fort itself, everything is recontructed from the ground up, streets are wider and the tower gives sniper acces to the whole map since source can handle that.
Framerate is better then de_dust 2 if anyone wonders about that.
Gameplay features:
- Sniping tower covers varioes parts of the map.
- Walls can be used as advantage by the defending team. (terrorists unless I change it to a de_ scenario)
And the layout, but it looks like crap without the models etc visible because th image is taken from the 'void'
3d skybox in not done yet, floor in basement needs work and the palmtrees look goofy from sertain angles because they are part of the 3d skybox, so if anything from within the real map comes in front of it, they get rendered behind it. Only a problem when flying around and when inside the tower.