[WIP] DM-Palace? 50%

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Creep

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Hey everyone, well I'm about 50% done my Dm_Palace map (it's not a palace! I just need to find a more appropriate name). I'd like to show you some updated screenshots since some of the earlier feedback helped a lot. So please, comment! Though keep in mind this my first map ever :upstare:.

(the lighting will get brighter, but remember the setting is moonlit; and at the very end I'll be adding props to toss around)


Front entrance:
palace40006.JPG


Interactive murals (can toss players around when you're behind them with a grav gun):
palace40007.JPG


Basement exit leading to the outside:
palace0004.JPG


Winery:
palace40000.JPG


Two basement angles:
palace40001.JPG

palace40003.JPG


Exterior that's not done:
palace40005.JPG




The basement has a winery with a "hidden" passage to outside sewers, an RPG (with a little twist to give others a fighting chance), and some destroyable barrels; it also has a room with a generator (and a crossbow), etc. The flow feels right :).

And a few quick questions to the pros.. what's up with those event-not-registring lines? Is it something I should worry about?

And I want to align the textures on the stairs, but I can't seem to find a way to do so. 'Align Face' and 'Align World' don't do much.. do I really have to tweak and rotate them one by one?


Thanks for your interest and your replies!
 
I just want to clear up that RPG twist lol..

I'm adding a trigger so that when you pass through the winery door to pick up the rpg, the basement lights go off for five seconds, but the winery lights flare up. The effect is pretty nice, as the guy with the RPG can clearly see around him, but not in front of him... so picking up the RPG will definitely be risky (you can always try running into the narrow sewers though), considering the basement connects three different map areas.

Cool?
 
The pictures arnt showing for me. Are they showing for you?
 
Does anyone know what's the maximum reasonable size (mb) for a map?

Server is down :(.
Here's an alternative:

palace400066ba.jpg

palace400075pi.jpg

palace00049lz.jpg

palace400004zt.jpg

palace400015ke.jpg

palace400032ek.jpg

palace400043cd.jpg
 
One idea. With those wine casks, select all the side textures, and rotate them 90 degrees, so that the texture goes the right way. It'll look right :).

Have to say, I really like those spiral stairs that go up either side of that room :)

Very well done. Good first map :)
 
its.. a bit CS 1.6-ey, but not too much, add a tad more props.
 
so you got it working again anyway...good, good. Lookin forward to playin it and i think that risky RPG trick is a good idea.
 
Them barrels need to be models, seriously. They ought to look like barrels. If they don't (And they don't at the moment), it'll bring down the map to a point which I probably won't play it.

Real ones are like o at the front/back and O in the middle (Seen from the front). They're oval, but ended straight. They also have steel running around them (Or well, the wood) to keep it together, you don't even feature that.
 
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