AcousticToad
Newbie
- Joined
- Jul 17, 2003
- Messages
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(WIP) HL2DM Industrial Canal. (Working Title)
Hey all,
I've got to the point where my map is in a good shape to do some pimping. Its pretty small, 3 buildings (so far) which are gonna be the main focal point for the fights. Outside gives way to a dusky setting, the sun is going down, the lights are coming on.
Theres a few things left to fix/add before it'll be finished, then there the problem on the map taking over 8 hours to compile the base portals (which is probably the reason the water isn't working) then its down to weapon placement, maybe adding some traps/secret areas, moe physics objects and the final optimising and ambient sound. Also, lights need to be added on the front of the buildings so they dont look too dark.
Well, heres the pics, I'll try to give a description of each next to the url.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0000.jpg - The first Warehouse, the roof may need to be fixed. The 3d skybox came out better than I had anticipated.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0001.jpg - Dumpster, only a physics objects in here, possible that more will go in.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0002.jpg - First time try at small scale displacement. Will need to tweak it a little.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0003.jpg - The other warehouses, lighting still needs to be fixed
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0004.jpg - Inside Warehouse 1, tweaking needed
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0005.jpg - This door can be used as a makeshift shield as its a physical object, the glass can be broke
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0006.jpg - Warehouse 1 ceiling supports, needs work.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0007.jpg
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0008.jpg
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0009.jpg - This door can be blown up, providing a side entrace to the warehouse
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0010.jpg - Cooling towers, fenced in. Possible secret health/ammo behind the fence and can only be brought out with manipulator.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0011.jpg - Another outside shot of the other two warehouses, needs more light.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0013.jpg - Second warehouse looking in from the outside window, glass can be broken for a secondary entrance.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0014.jpg - Inside warehouse 2 proper
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0015.jpg - These stairs were a pain, took a while to align the model and floor.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0016.jpg - Warehouse 2 from the top of the stairs.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0017.jpg - The stairs in warehouse 3 aer broken, but theres still a few ways in. Needs tweaking.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0021.jpg
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0022.jpg - The bugged water, the biggest of the problems.
Thats it for now, when everything is working and optimised i'll post more screens.
Any comments/suggestions/critisim? All are welcome.
-Toad
Hey all,
I've got to the point where my map is in a good shape to do some pimping. Its pretty small, 3 buildings (so far) which are gonna be the main focal point for the fights. Outside gives way to a dusky setting, the sun is going down, the lights are coming on.
Theres a few things left to fix/add before it'll be finished, then there the problem on the map taking over 8 hours to compile the base portals (which is probably the reason the water isn't working) then its down to weapon placement, maybe adding some traps/secret areas, moe physics objects and the final optimising and ambient sound. Also, lights need to be added on the front of the buildings so they dont look too dark.
Well, heres the pics, I'll try to give a description of each next to the url.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0000.jpg - The first Warehouse, the roof may need to be fixed. The 3d skybox came out better than I had anticipated.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0001.jpg - Dumpster, only a physics objects in here, possible that more will go in.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0002.jpg - First time try at small scale displacement. Will need to tweak it a little.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0003.jpg - The other warehouses, lighting still needs to be fixed
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0004.jpg - Inside Warehouse 1, tweaking needed
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0005.jpg - This door can be used as a makeshift shield as its a physical object, the glass can be broke
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0006.jpg - Warehouse 1 ceiling supports, needs work.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0007.jpg
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0008.jpg
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0009.jpg - This door can be blown up, providing a side entrace to the warehouse
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0010.jpg - Cooling towers, fenced in. Possible secret health/ammo behind the fence and can only be brought out with manipulator.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0011.jpg - Another outside shot of the other two warehouses, needs more light.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0013.jpg - Second warehouse looking in from the outside window, glass can be broken for a secondary entrance.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0014.jpg - Inside warehouse 2 proper
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0015.jpg - These stairs were a pain, took a while to align the model and floor.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0016.jpg - Warehouse 2 from the top of the stairs.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0017.jpg - The stairs in warehouse 3 aer broken, but theres still a few ways in. Needs tweaking.
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0021.jpg
http://img.photobucket.com/albums/v215/acoustictoad/industrialmap0022.jpg - The bugged water, the biggest of the problems.
Thats it for now, when everything is working and optimised i'll post more screens.
Any comments/suggestions/critisim? All are welcome.
-Toad