WhiteZero
Tank
- Joined
- Apr 23, 2004
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Slipping in under the radar next year is Wish, an ambitions new MMORPG. I stress the RPG part because thats what this game is really going for. In most MMO's your stuck in the level tredmill for months, doing repetitive "quests" over and over again, and never really making a difference in the world.
Wish is going to change all of that. Featuring:
-One large, seemless, world supporting 50,000+ players at once. No zones, no shards, just a single world to explore.
-Non-repeating quests; if you venture out to kill the dragon plauging the county-side... it's dead, forever.
-True monster hunting: monsters don't have set spawn points and rome the world freely. If you go out and kill a pack of wolves, their dead forever, and wont just spawn up again in 5 minutes.
-Open ended skill system (Ultima Online style): Forget the grind! Your proficiency increases in skills depending on how you actually use them. Also, with this system, "lower level" players will be able to party with "higher level" players more. Forget cookie-cutter classes!
-Live Content: A dedicated team of Story Tellers will run the world and it's dynamic events going on.
-Players actually make a difference! Your actions truly effect the games on-going story.
-So much more...
I really havent been this excited about an MMO since I played UO.
There are currently Beta 2.0 Sign-Ups going on. Beta 2.0 will start January 1st, so hop on now!
https://www.mutablerealms.com
I'd highly recommend reading the FAQ, backstory, and dev journals. It's all good stuff.
Wish is going to change all of that. Featuring:
-One large, seemless, world supporting 50,000+ players at once. No zones, no shards, just a single world to explore.
-Non-repeating quests; if you venture out to kill the dragon plauging the county-side... it's dead, forever.
-True monster hunting: monsters don't have set spawn points and rome the world freely. If you go out and kill a pack of wolves, their dead forever, and wont just spawn up again in 5 minutes.
-Open ended skill system (Ultima Online style): Forget the grind! Your proficiency increases in skills depending on how you actually use them. Also, with this system, "lower level" players will be able to party with "higher level" players more. Forget cookie-cutter classes!
-Live Content: A dedicated team of Story Tellers will run the world and it's dynamic events going on.
-Players actually make a difference! Your actions truly effect the games on-going story.
-So much more...
I really havent been this excited about an MMO since I played UO.
There are currently Beta 2.0 Sign-Ups going on. Beta 2.0 will start January 1st, so hop on now!
https://www.mutablerealms.com
I'd highly recommend reading the FAQ, backstory, and dev journals. It's all good stuff.