Won't Compile when I make ramps

Megalomaniac

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this is what it says:

** Executing...
** Command: Change Directory
** Parameters: "c:\program files\steam\steamapps\ishkur330\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\ishkur330\sourcesdk\hl2mp_sample_content\maps\New.vmf" "c:\program files\steam\steamapps\ishkur330\sourcesdk\hl2mp_sample_content\maps\New.vmf"


** Executing...
** Command: "c:\program files\steam\steamapps\ishkur330\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\ishkur330\sourcesdk\hl2mp_sample_content" "c:\program files\steam\steamapps\ishkur330\sourcesdk\hl2mp_sample_content\maps\New"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\steam\steamapps\ishkur330\sourcesdk\hl2mp_sample_content\materials
Loading c:\program files\steam\steamapps\ishkur330\sourcesdk\hl2mp_sample_content\maps\New.vmf
Brush 51, Side 1: mirrored plane
Brush 51: bounds out of range
Brush 51: bounds out of range
Brush 51: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume(Says this Like 5 million times)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.0, 0.0, 192.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (608.0, 0.0, 192.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 128.0, 149.3)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 213.3, 120.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 64.0, 170.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume(Another 5 million times)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.0, 0.0, 192.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (608.0, 0.0, 192.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 128.0, 149.3)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 51:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range


If I see another Warning: BLAH BLAH BLAH I WILL KILL SOMEONE! :flame:
 
Always Check For Problems (ALT + P) before you start compiling.... saves you alot ot trouble with invalid brush faces and stuff...

besides, looks like you made ALOT of errors or simply made an error but copied it alot. Be sure to read up on how to use entities before using them in a map. experiment with them first in small rooms and see if you got the hang of them. Saves alot of problems as well.
 
Megalomaniac said:
It's always when i make a simple ramp with a vex thingy

vex thingy? Do you mean the vertex tool? If so, then I guess that's your problem. Use the clipper tool instead.
 
hmm I bet you are making a triangle ramp by dragging vertexes together, as somebody else said, use the clip tool.
 
Ok, it was vertex thing, and i found an easier way, i just elevate the platform
 
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