Would Konami create MGS4 for 360?

VirusType2

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In an interview with 1up.com, Hideo Kojima (the creator of the popular Metal Gear Solid series) mentioned that it was technically possible for Metal Gear Solid 4 to run on Xbox 360 hardware. He also stated that they chose the Playstation 3 hardware to run the MGS4 trailer was merely because it was 'newer' and they wanted to try it out first. Kojima also said that there weren't any real differences between PS3, PC and Xbox 360.

As for the Nintendo Revolution, he called it totally different.

Source: 1up.com

1UP: With your debut of the Tokyo Game Show Metal Gear Solid 4 trailer, which has seen wide distribution in both Japanese magazines, online, and in the U.S. Official PlayStation Magazine recently, it really heralded the dawn of the next-generation. Everything else has been polished and nice, but this was so powerful, so compelling you even had to do a real-time demonstration at TGS to prove it was running on PS3 hardware. That said, it makes you wonder how much of a gap there is between the Xbox 360 and the PlayStation 3. Do you think you could create MGS4, technically, on 360 if you wanted to?

Hideo Kojima: Yes, that's technically possible. I want to express, first of all, it's not that I don't like Xbox or 360. It's just that last year, our hands were really tied to MGS3, so the other Konami developers were able to get their hands on the 360 tools and hardware earlier. But we simply didn't have time to do that last year. So, meaning that we were behind the other developers in terms of 360 development. Kojima Productions has this philosophy that we want to be the first in everything regarding new technology. So after we finished MGS3, the option was to work on the PS3 to try all the new things for Metal Gear Solid 4. The only reason for this is I'm the kind of person who wants to be the first person on the moon, and don't want to be asking "what the moon was like?" from other people. So that's the real story behind selecting PS3.

1UP: It's interesting that you think you could do this on 360, though.

Hideo Kojima: Maybe some nuance or a small details here and there might be different, but I feel that hardware is no longer a matter. I'm just talking about PS3, 360 and PC. Revolution is totally different, but there are really no differences among the other three.

Full story here:
http://www.xbox365.com/news.cgi?id=GGPriPLuLd12160521
Well there is no question that it could be done on 360 hardware. I guess we will see if the 360 sells really well, then they might decide to create a 360 version. I'm not really interested in this game personally, but I know many of you are fans.
 
MGS4 will not appear on the 360.These comments merely discuss what might be possible in passing and that is all. We all know the power of one system over the other is not exactly an issue here like he says, so sure its possible, just in a different way since the architectures are so different. But this is just a passing comment, nothing to take to heart if you're a 360 MGS fan (which doesn't make much sense). Not to mention Kojima's relationship with the Sony platforms of yore....
 
I doubt it. MGS draws many people to Sony consoles, and they know it. Losing that to MS would be quite a blow.
 
Warbie said:
I doubt it. MGS draws many people to Sony consoles, and they know it. Losing that to MS would be quite a blow.
But then again, so was GTA.
 
I'm unsure of this, but is the studio run by Sony, or have any exclusive agreements to Sony?

I'm sure that Sony is also paying them VERY well to make sure that MGS4 is exclusive to the PS3, because if that does get ported over to the Xbox360 it would cut the legs right out from under Sony...
 
Iced_Eagle said:
I'm unsure of this, but is the studio run by Sony, or have any exclusive agreements to Sony?
Well, a whole wealth of MGS titles have appeared on other platforms. The original MGS was ported to PC and remade on the Gamecube, the second game was ported to XBox and PC, the MG games were on various platforms and there have been Gameboy Games and modern Nintendo collaborations. Konami IS entirely independent, but MGS4 is clearly an important property to Sony: It was just about one of the most talked about things at E3 and one of a small list of postive things to say about the PS3. Nevertheless, it really wouldn't surprise me so much to see MGS4 on PC and 360. Even if the PS3 sells well despite all the negativity surrounding its price, any new console within its first year of life is really not going to be so well off that a developer won't seriously consider farming the game out to owners of other machines further down the line. Sony would have to compensate Kojima quite heavily to stop him wanting to earn even more money by releasing it elsewhere.
 
Like GTA and FF, Konami has no "long-term" exclusive deal to the PS3. And since only MSG4, FF XIII, and Assassin's Creed are so far PS3's only good assets, Sony would be wise to cling on to as much as possible.
 
If MGS3 Subsistence manages to make it to other platforms, then I could be fairly sure we'd see MGS4 on other platforms..
 
This would be great news. Hideo Kojima wants us to learn from his games, he clearly wants to deliver a powerfull message to people. It's a real shame to sell out you're ideals for money. If it was just an entertaining game like GTA it isn't to bad, although still a shame for so many users that wouldn't be able to play it.
But MGS should come on all consoles. I hope Hideo does it.
 
MGS2 sold terribly on X-BOX, which is the reason Subsistence didn't get ported and probably the reason that MGS4 won't get released on 360 either.

Also, the technology for these games is very console specific. They spent a lot of money porting MGS2 to X-BOX and in the end they had to cut some graphical effects and it still ran slower. And on top of all that it still didn't sell. It probably won't come out at all for 360, and if does it won't be for a long time.
 
I'm hoping he releases it on the 360 one day. I don't plan on buying a PS3 anytime soon.
 
I doubt MGS4 will make it to 360, judging from past sales of the Solid series, pretty much all of it's success has been had with PlayStation consoles. IF it ever makes to 360, I'd imagine it'll be very much an afterthought of a port.
 
smwScott said:
MGS2 sold terribly on X-BOX, which is the reason Subsistence didn't get ported and probably the reason that MGS4 won't get released on 360 either.
Yes and No. Releasing a multiplatform game at the beginning of a Console generation is a different matter from releasing at the end of one, and the two generations have their differences. Last time, Konami were choosing to release on the more established console first, and then on the less well established console later. This time, the roles are reversed. It may just make financial sense to test the water to see if 360 and PC fans are more responsive this time around. When new consoles arrive, you can't just make the assumption that all those who got X Manufacturer's console last time will do so this time, especially when vastly differing price plans and release orders come into the mix.
 
hell noooooooo, be cause he says to psm magzine that some of technical issues can't be done with another consoles , so the game is only on ps3 for sure ( and for the rumors that says i am a sony fan i'd like to say ... I AM NOT )
 
weskerQ8 said:
hell noooooooo, be cause he says to psm magzine that some of technical issues can't be done with another consoles , so the game is only on ps3 for sure ( and for the rumors that says i am a sony fan i'd like to say ... I AM NOT )
Well, they can still port a game regardless of a few special effects. A certain effect doesn't make the game. For example, the Splinter Cell game for Xbox was far better than the PS2 version. It had much more realistic shadows that the PS2 couldn't do... for one. But the game was essentially the same game, regardless of special effects and such.

If the game was developed on the 360 originally, then they would be saying the same thing. When you port a game, there are always differences in the way to program the hardware. In some cases they can make a port even better - but this is rarely the case, since the game is no longer in the design phase, and is now just data entry basically, trying to recreate the game.

What he said that in the magazine, he is refering to the Nintendo Wii - which he says "is a totally different story". He just got through saying in the article in my original post, that the difference between the PC, PS3, and 360 is negligable (hardly worth mentioning) Meaning that all 3 of these systems are perfectly cabable of running this game.

If iD can get Doom 3 to run pretty well on an Xbox (back when most high powered PC owners couldn't run it well), anything is possible.

Besides, most of you are too young, but the first Metal Gear was for the Nintendo Entertainment System and was pretty successful. Obviously successful enough to spur metal gear 2 and so forth. Kojima said that they were just too busy with other projects or they could have very well made the game on the 360.


Konami is just as independant as Electronic Arts and Capcom. They are not owned in any part by Sony corporation - for the record.

Konami has 2 big franchise games - Metal Gear and Castlevania.

I never said the game might be coming for 360 or anything, I only said that it is an option for Konami, and it might be a wise decision - or not. That is not my call.

I played Metal Gear on NES and it was interesting that you move around in a cardboard box, and find and smoke a pack of cigarettes. I was about 12 years old. I thought it was pretty funny. I noticed they had sort of coined this idea and put it their other games.

I also finished Metal Gear on the PS2 (not sure what it was called) and it was definitely not my type of game, but was a very high quality game. I liked the story and the graphics, I just hate stealth games with a passion. This is one of those games where I can't go by the review score. It will get a great review score but I won't enjoy playing it.

Anyhow, I thought I would share this article, and entertain the idea, since I noticed quite a few fans on this forum.
 
Don't forget Winning Eleven/Pro Evo. Huge series.
 
Gargantou said:
Owned.:thumbs::LOL:
It was not meant as an ownage comment, and though it feels nice for a change that someone is not insulting me, I absolutely hate the kind of behavior that leads people to simply argue for the sake of degaredig someone else and boosting their ego, it degared a forum as well as honest discussion. My comment also did nothing to really counter Virus type's comments, it was meerly an supperficial correction that otherwise has no bearing at all. But as "Gray Fox"I tend to be kind of anal when it comes to Metal Gear. ;(
 
I certaintly hope there will be some kind of another title of MGS4 on 360, like MGS2 substance.
 
I want to see MGS4 on 360, I don't want to have to pay 700$ just for 1 game...
 
Fliko said:
I want to see MGS4 on 360, I don't want to have to pay 700$ just for 1 game...
My thoughts exactly. The only reason why I need PS3 is to play MGS4, nothing more.
 
Gray Fox said:
First metal gear was for the MSX not NES.
What is that? Sega Master System? My friend had one of those. He had the orginal Phantasy Star... man that system was actually more powerful than the NES. Phantasy Star was impressive.

The Sega Master system was pretty much unheard of in the US, so forgive my lack of knowlege of a Metal Gear game on it. :)

Could you show me a link? I can't seem to find it.

Yeah, DDR isn't that big or anything...
Couldn't be that big. :p I haven't heard of it, what is DDR?
 
kupoartist said:
http://en.wikipedia.org/wiki/MSX

Though you really should know by now that you can put pretty much any search term in google and come across what you need to know straight off...
Yea I did several searches actually. I assumed it was a console, and so I searched the master system for metal gear - that was where I went wrong.

I've never heard of the MSX computer. In the US, we had Atari, Apple Commedore, and Timex Sinclair, and Radio Shack's Tandy. IBM's (PC's)were still buisiness machines. (IBM = International Buisiness Machine). I'm probably wrong but I might have owned one of the very first home computers. A Timex Sinclair.

It had a black and white output, and it had 2K of RAM. LOL. I'm not joking. It had an expansion pack that you could buy to boost it to 16K of RAM. This post uses more than 2K of RAM, for comparison.

I just looked it up.
http://en.wikipedia.org/wiki/Timex_Sinclair_1000 (picture of it) :lol:
The 16K memory expansion sold from $50 to over $250.[citation needed] A shortage of the memory expansions coupled with a lack of software which ran within 2K meant that the system had little use for anything other than an introduction to programming.
I started learning programing on it when I was 8 or 9, with a few pointers to get me started by my brother. I was instantly in love with programing. Then I got my other brothers Sinclair and taught myself to program on that. This one was more powerful, and had color and sound. I actually made some games on it using the built-in Basic language. But even wikipedia doesn't have a reference to this machine it was so unsuccesful.

The black and white model that I first had:
The TS1000 sold for $99.95 in the US when it debuted, making it the cheapest home computer to date at the time of its launch. Its initial sales were very high, but the system was not popular with users.

This is probably why I never heard of it:
Japanese companies avoided the intensely competitive U.S. home computer market, which was in the throes of a Commodore-led price war. Only Spectravideo and Yamaha briefly marketed MSX machines in the U.S. Spectravideo's MSX enjoyed very little success,

It said it was really successful in Japan, but was only briefly sold in the US.
 
MSX was pretty much Japan exclusive system. So probably you've never heard about it untill today, since it was released in early 80s.
 
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