wow good piece on what is wrong with games this gen =/

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I love the term "spiraling out of control." It's just so dramatic. The game industry is like any other industry. There is a sort of "critical mass" where games and their components will be too expensive to justify sales... but you have to admit - games have been floating around $50 a piece for all eternity while inflation has ... well... inflated. As gaming becomes more mainstream it will rise with inflation over a given amount of time. I think the reason it has stayed around $50 for so long is that the sales have grown at about the same rate of inflation. I think now it has exceeded inflation and the price will rise a bit.
 
I never felt there was a growing problem with the cost of games. They've always been expensive, but not significantly more than I ever recall them being. The first game I was able to buy with my own allowance money was Ecco the Dolphin in 1992, and $50 for a game was not inexpensive back then.
 
I never felt there was a growing problem with the cost of games. They've always been expensive, but not significantly more than I ever recall them being. The first game I was able to buy with my own allowance money was Ecco the Dolphin in 1992, and $50 for a game was not inexpensive back then.

True. I remember paying $40 for the Medal of Honor Allied Assault deluxe edition back in 2004/2005. The most I've ever paid for a game is $50 and I feel its reasonable.
 
I believe that, if the problem continues to spiral out, an impending industry crash will spur the development of incredibly powerful content creation tools, making it much easier for small teams to create complex quality games.
 
You can thank today's generation of gullible console gamers for this nickel and diming. These drones will eat up any shit that's thrown at them. From unfinished games with dozens of overpriced DLC's to rip off "services" such as Xbox Live.

Thankfully, this shit doesn't fly on the PC market and it probably never will. Failures such as Games for Windows Live and All Points Bulletin are the prime examples of that.
 
Yeah, we don't put up with unfinished games.

*loads up Stalker*
 
Nah, the bugginess of that one is just a Ukrainian signature. Ports on the other hand...(don't really count?)
 
Much of what this article says is what I have been fearing for years, and what I have been warning. Some took my warnings with concern, while others blew off my warnings and stated "The Gaming industry is too big to fail!" No, nothing is too big to fail and/or fall. Too many times have I read articles on publishers spending more money than ever on development costs, having to hire not only a good development team but a team for a musical score, good scriptwritters, good voice actors, and good artists. Add to pushing for advertisements and it's easy to see why development gets more expensive recently. It may also explain why game prices are rising, why publishers have abandon Expansion packs for DLC (with DLC, you earn a bit more in the long run), and subscription models. To cover for the extra costs. But with the current recession getting deeper it gets harder on gamers' wallets and sooner or later even we gamers will have a hard time covering the basic costs. Game development may, soon or later, get to a point where it is so expensive they'll have to sell for $100 a pop, a price tag I won't be able to afford. Maybe one a year with this extreme price, but that's it. And I know many won't be able to, despite many gamers online proclaiming that they would gladly pay $100 a game. Unless something is done, I think the gaming industry is in trouble
 
It's not the game prices! It's piracy of course! BLAME PIRACY! *looks at history books about witch hunts* "OH HELL NO"
 
I agree with most of it, except that PC gaming has been pretty easy on the hardware the past few years. There hasn't been anything very heavy since Crisis, and upper-mid range cards from around it's release still run just about anything.
 
I agree with most of it, except that PC gaming has been pretty easy on the hardware the past few years. There hasn't been anything very heavy since Crisis, and upper-mid range cards from around it's release still run just about anything.

Basically if you could run Crisis on high at a consistent 30fps you can run pretty much everything up to today on full.
 
Yeah, we don't put up with unfinished games.

*loads up Stalker*
*and Minecraft*

Unfinished games are the future. I don't want to wait 5 years for something like Mafia II. I probably would've preordered at more than half-price if they gave alpha/beta access and engine tests, etc. They should just release what they can within one year and patch in updates/missions over time like Natural Selection 2.

They could also judge pretty early on if nobody was interested and save themselves some money. The only issue is they can't do it on consoles.
 
people do not know how to bargain shop for games anymore. every time i sell a game to someone I scream in my head, "YOU CAN GET IT ONLINE BRAND NEW/USED FOR LIKE HALF THE PRICE YOU DUMBASS!!" people always go, "wow these are good deals!" seriously look around you'll find it cheap. even on launch week. not only that but just waiting 6 months and the game is usually 20-30% cheaper and there is usually dlc ready and waiting and plenty of reviews. i'm a smart buyer when it comes to games. i rent the iffy ones, i buy the instant classics, and i bargain shop the collectibles and must have games from previous generations

edit: in my age there is no waiting for new games to come out, merely because there is a plethora of great games in my collection i either haven't touched or I'm working on
 
It took 8 years after Mafia for Mafia 2 to come out.
 
That second comment does a good job of putting the point across. The article itself was kind of shit, just came across as "OH NO TOO MANY GAMES WHAT I DO????" ;( ;( ;(

Meh, I'm basically immune to this kind of thing now. Steam sales taught me self-control the hard way.
 
That article was crap. It was just a long rant using information everybody already knew.
 
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