DigiQ8
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"For retail PC games, I think the biggest problem is World of Warcraft," he says. "It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games."
Don't take his comments the wrong way - he isn't really criticizing World of Warcraft so much as the industry's movement towards subscription-based computer games that encourage players to stick with a single game for an extended period of time, rather than conquering the available gameplay and moving on. "I hugely admire the work Blizzard has been doing," he continued.
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