Sandman
Newbie
- Joined
- Jul 13, 2003
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Well, not really, but it still doesn't work! I bought MSVC .Net 2003 so that I could compile and run the HL2 source code, however, after a successful compilation ( i only changed RPG_SPEED in the weapon_rpg.cpp file to 400 as in the "first mod" tutorial ), the game gives me an error...
Here's a console dump of what happens when I try to load d1_canals_01.
Any help on getting this to run would be greatly appreciated, as I am eager to begin learning how to write code for games.
Here's a console dump of what happens when I try to load d1_canals_01.
Code:
Spawn Server d1_canals_01
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill.cfg
PrecacheScriptSound 'NPC_CScanner.DeployMine' failed, no such sound script entry
CResponseSystem: scripts/talker/nags_canals.txt (8 rules, 8 criteria, and 8 responses)
npc_furniture has no sequence for act:ACT_IDLE
Invalid file size for motd.txt
Warning: Spawning AI script conditions (beat_cop_conditions) associated with an non-existant NPC
CInstancedSceneResourceManager: 1139 .vcds total 1.50 Mb, 71.69 % of capacity
Created class baseline: 30 classes, 5814 bytes.
Game started
Half-Life 2
Map: d1_canals_01
Players: 1 / 1
Build 2313
Server Number 1
Initializing renderer...
Missing RecvProp for DT_BasePlayer - DT_LocalPlayerExclusive/m_hObserverViewModel
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
Dropped unnamed from server
Reason: Disconnect by user.
CreateEvent: event 'break_prop' not registered.
CreateEvent: event 'break_prop' not registered.
Any help on getting this to run would be greatly appreciated, as I am eager to begin learning how to write code for games.