WTF why cant i play blue shift with steam???

Bigcheese

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i have the half life platnum ed that i bought before steam came out... which comes with blue shift. but it dosnt show in the my games list and the cd key is the same for all the games so it wont let me enter it :(

HOW I PLAY BLUE SHIFT!
 
Install it from CD. It's a standalone, and uses a modified HL engine and is therefore incompatible with Steam.
 
It's not on Steam. Just install it from your CDs.
 
Epsi said:
Install it from CD. It's a standalone, and uses a modified HL engine and is therefore incompatible with Steam.

Erm Half Life 2 uses a new Engine "source" and CS:CZ uses a modded engine, so I dont think thats the reason, they just Havnt put it on yet, Although its being redone in Source :D
 
blue shift does have its own engine for running more high def models actually
 
so, Steam isnt a Half Life 1 engine only platform

for Example

Codename Gordon
CS:CZ
CS:S Beta
CS:S
HL: S
BS: S
DOD: S
OF: S
TFC: S
HL2
Codename Gordon 2
 
Dowie said:
so, Steam isnt a Half Life 1 engine only platform

for Example

Codename Gordon
CS:CZ
CS:S Beta
CS:S
HL: S
BS: S
DOD: S
OF: S
TFC: S
HL2
Codename Gordon 2

Codename Gordon 2 is gonna rock. Hopefully it will be on the source engine :laugh:
 
Steam is not a Half-Life engine only platform by any stretch. But to be on Steam, you either have to modify the engine to use Steam, or take the lame route used by Codename Gordon, which is just to extract the whole lot out.

The Half-Life engine was modified to use Steam, but the version Blue-Shift uses wasn't. And the Blue-Shift game code is incompatible with the main Steam Half-Life engine.
 
no point in this thread, been discussed manytimes before
 
... i searched and dint find it so don't go trying to be a forum mod, your not.

also thanks to the people that answered with usefull comments :)
 
Actually it has sod all to do with the engine used to operate Blue Shift (it's the same engine as before), it's to do with the licencing rights of Halflife: blueshift. Valve developed the product on behalf of someone else, as opposed to releasing an expansion pack (like OP force). It was originally going to be for one of the consoles (can't recall which..maybe dreamcast) but that fell through and sierra optioned it fully (as opposed to merely distributing it) that is why it is was developed as a standalone game. The high definition pack was something extra thrown in to encourage existing HL owners to buy it.

Although the product has been bundled with HL and OPP force in various sales packs, the rights still belong to vivendi/sierra fully, and that is why it isn't on steam (and neither is the high definition pack).
 
No, it really is to do with the engine. The Blue Shift mod is incompatible with the main engine build. You cannot use Blue-Shift as a mod on any version of HL. This is why it's a standalone.

And yeh, the early history of Blue-Shift was that it was going to be an added extra for the Dreamcast version of Half-Life.
 
Kadayi Polokov said:
...it's the same engine as before...
Sorry, but I've been seeing this a lot and it's just wrong. Allow me to quote one of my own posts from another forum (the original thread was about why the Blue-Shift DLLs couldn't be copied into the steam directory and work properly):
...The move from SDK1.0 to SDK2.0 required that mods be updated. Blue-Shift was released as a seperate game with it's own copy of the engine. That forked engine only recieved one patch and was never updated to include the new features of SDK2.0 (mod physics control, VGUI, voice communications, predicted netcode, etc.). ... Just looking at the exact differences in the exported functions, and it's amazing how many things have been added to the HL engine that weren't present when Blue-Shift was forked:
  • Custom model blending
  • Predicted player movement
  • Custom server querys
  • Voice communication
  • HLTV
  • Mod access to player input
  • Ability to read/write data to the demo stream
  • Ability to simulate temp entities on the client
  • Custom animation events
  • Triangle API
  • Ability to render scene multiple times with custom parameters
Seems Blue-Shift was forked sometime after the HL1009 patch (it has the game_* entities) but before HL1100 (the patch that added predicted weapons).
 
BS is compatible with Steam, its not HL1 engine only how obvious is this!!!!

Read Planet Half Lifes news, lately Valve said that Blue Shift was probably going to be on Steam soon and may even be ported to the source engine!
 
prsearle said:
Sorry, but I've been seeing this a lot and it's just wrong. Allow me to quote one of my own posts from another forum (the original thread was about why the Blue-Shift DLLs couldn't be copied into the steam directory and work properly):

Its the same engine, the patching is different. :sleep:
 
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