X3: Reunion details & shots

NikolaX

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Egosoft has released the first in-game screenshots of X3: Reunion, their upcoming space sim-trading game. They also unveiled some of the key aspects to the game, which will define X3 as a "bench mark" in the space combat/trading genre. Set for launch quarter three 2005 on PC, and as yet, undisclosed console version is also currently under development, estimated at a quarter four release. Both versions will be released in Europe by publisher Deep Silver.

X3: REUNION continues to lead the way in offering players the ultimate open ended game play experience, backed by an addictive storyline and intense combat/trading action. Utilising the X3 Reality engine, the universe has been massively increased, both in terms of size and visual presentation. Over 200 newly designed models, including factories, stations and star ships await the player, across a universe of over 10,000 interactive objects. X2: THE THREAT established the principles of; FIGHT, TRADE, BUILD & THINK and these are at the core of the X3 experience.

Combat A.I. has been improved to take all ship classes into account and will challenge players; from individual dog fights to commanding full-scale fleets against massive enemy armadas. A new array of weapon systems give increased choice and tactics for any situation, while the multiple threat targeting system makes the player a force to be reckoned with. Rebalanced fighter classes make any encounter a challenge for players of all levels.

X3: REUNION introduces a new economy system, dynamically reactive in pricing relative to supply and demand. Players benefit from flexible factory capacity, new products to manufacture and a variety of ship classes for trade. The new management interface allows for improved realism and ease of use, as negotiations of product prices with NPC game characters can occur, in addition to quoted prices based on availability.

The evolved and larger universe gives the player more freedom to create their ultimate trade empire. Varied sector sizes allow player and NPC factories to be positioned three dimensionally, while A.I. behaviour lets the player experience the destruction of factories through race wars and natural disasters, triggering competition for the player with A.I. NPC factories. Budding trade entrepreneurs can interconnect factories to create huge space borne complexes, to truly mass produce the commodities a universal economy demands.

A professional screen-written story line can be followed or ignored by the player, in the complete freedom of a sprawling, 'free roaming' universe. Every action of the player has a consequence upon the surrounding universe and the characters within. Missions tailor for players of all levels, acting as both a challenge for the experienced and a learning curve for the novice. Game starting positions allow players to choose different career paths, for any of the universe's species. Hollywood voice talent adds to the movie feel of the game and brings a universe of characters to life.
 
Hmm that's odd, when it was announced a month ago they stated that it'd be developed for the XB1 also, but now the GameSpot X3 XBox game page has been removed, odd.

I really liked X2 aside from that at times you felt lost on what to do, what I want is a Random Mission Generator.
 
I thought the idea behind X2 was really good. The problem was I never fully got into it and abandoned it early. It had a decent learning curve and there were times where I had no idea what to do. I don't remember if that was the mouse only space game, but if it was, that was another thing that turned me off.

Again the idea for the new one looks really good. I'm just worried that I'd fall into the same trap I did in X2. Definitely no fault of the game, I just never got fully into it. I don't know if this game would be different.
 
I found X2 too hard to get used to :( it was nearly impossible to get into
 
no, we are getting used to fast fps and we dont have time for this really fine and big game, but remeber Elite, it was most played game at thet time.
 
B-MAn said:
I found X2 too hard to get used to :( it was nearly impossible to get into

Same, I was expecting something like freelancer when I tried it, but found it was way different. I really liked the freelancer mouse controls.
 
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