XSI mod tool problems

Shinobi

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So I have a character model with some rough weighting. It's made from a rig derrived from the valve guide. I didnt make any modifications to the rig.


The problem is when I export an SMD, it only seems to export a portion of the skeleton, and with that only a portion of the model (specifically only the helmet of the player, no body).

When I look at the bones on the player model in HLMV, it only shows the spine-head bones and the clavicles. What am I doing wrong here?

I've tried

-All the options ni the SMD export (leave unused bones, delete/dont delete top level bone)
-moving stuff around, re-enveloping, redoing various things.


Anyone have any insight on what could be causing a problem ?
 
smdexportxsivk6.jpg

make sure you did not scaled your model, weightmap should also be correct... make sure every bone is used elsewise uncheck "Remove all unused bones"
 
turns out XSI just doesnt seem to like multiple objects exported with different bone influences


it seems to work fine when I export the parts seperately and re-merge them in QC.


learn something new everyday


thx for the help though tyron
 
Someone should sticky this. There's like 10-15 threads about this problem.
 
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