XSI probelem with modeling...

Th30N3Cr0wbar

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well... i'm making a model of a weapon for a mod i might make, but, i've ran into a probelem, i was making the stock for my weapon when i wanted to cut some of it off to preserve the polygon count, but, when i got rid of the "curves" as there called, (actually they are points that connect everything together) i couldn't figure out how to connect the two points together that were split apart after i had gotten rid of the one between them... so, how do i connect the two points?
 
im pretty sure i understand what your saying. did u delete a face and were left with a gap with verteices on either side and u want to connect them? to do this press t to go into vertex editing mode and then use m for move point tool and hold alt to weld polygons so then you click a point and drag it to the one you want to connect it to and it snaps to it then do this with the other one to connect it. if you are new to modeling desty the almighty made some really good weapon modeling tutorials.
 
crackhead said:
im pretty sure i understand what your saying. did u delete a face and were left with a gap with verteices on either side and u want to connect them? to do this press t to go into vertex editing mode and then use m for move point tool and hold alt to weld polygons so then you click a point and drag it to the one you want to connect it to and it snaps to it then do this with the other one to connect it. if you are new to modeling desty the almighty made some really good weapon modeling tutorials.

yea, i'm taking his tutorial except i'm not making the colt 1911 i'm making an uzi
 
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