**** Yeah Burnout Paradise Is Gonna Get Really Good Again!

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Last night, in celebration of the first ever 24 Hours in Paradise session, we pointed our webcam towards something special: an in-development version of Burnout Paradise showing Paradise City going through its day-night cycle - a feature that will be coming to the game in August 2008 in the Davis update.

As many guessed, this was a special version of the game that we locked to the real-time clock so that everyone playing through the night could see the time of day change in Paradise City as they played. In the final version of the game we expect to have an accelerated day-night cycle.

Because of the fantastic response, we've decided to leave the webcams running for another night for everyone to enjoy. And, also, here is a shot of the city as night falls at around 10pm...

mother****ing 24 hours of ****ing mayhem! BUT THATS NOT ALL!

If you missed our recent bombshell announcement, we're bringing motorbikes to Burnout Paradise!

This is part of our "Year of Paradise" - a complete transformation of the Paradise City experience, with the introduction of night, bikes, new locations, all-new multiplayer game modes, Freeburn challenges and much, much more.
****ING MOTORCYCLES! SHOWTIME WILL ****ING ROCK ASS ON THEM!
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Hopefully they release a demo.
 
Hopefully they release a demo.
theres already a Paradise demo, this is nothing more then a full-game update. Maybe they'll update the demo to include the 24-hours, but probably not much else.
 
Wait what? For the PC?

I don't own any of the consoles it's for.
 
I don't recall a Burnout game ever being on PC. though I do not believe this will ever make it. I thought you meant the console versions.

EDIT - HOLY **** ITS OUT TOMORROW!!!!!!!!!!!!11111111111111

After weeks of waiting the Cagney update for Burnout Paradise is finally hitting the Xbox 360. Scheduled to go live on Monday, August 4, Cagney adds 3 new online game modes, two additional vehicles, a live news page and calendar, 70 all-new timed multi-part challenges and more. What would you expect to pay for a content upgrade like this? 1000MS points? 800MS Points? 500MS points you say? Nope. Cagney can be yours for the low price of free. Criterion also announced that the next update, which includes motorbikes, will drop next month. Happy driving!

Specs on whats in it -
3 New Freeburn Game Modes:

Road Rage
• Up to 8-player team event. One team must race through a series of Paradise City checkpoints. The other team must stop them.
• Cue incredible chases and battling through the city, tons of voice communication as players co-ordinate their efforts.

Stunt Run (vs)
Pull stunts to score points - hit barriers, billboards and ramps; ace barrel rolls, flat spins and massive airtime to score big. Everybody competes to simultaneously reach the biggest total. Hit your rivals to kill their scores and gain multipliers.

Marked Man
A player is selected at random and everyone gangs up to take them down. The Marked Man scores for reaching the end point intact and taking anyone down along the way.

70 New Freeburn Challenges
• 70 new timed multi-part Freeburn Challenges
• Leaderboards for these challenges that log your best time (as well as those people who did it with you)

Vehicles
• Hunter Olympus
• A secret Criterion Car!

New liveries
• Rossolini Tempesta Dream
• Two fan-created liveries – the Oval Steel Racer and Inferno Hippie Van
• Two secret Criterion liveries!

Ranked Race Changes:

Custom Routes are no longer featured in competition races
You can choose from 40 predefined Paradise Drives that we've sanctioned – 7 came from fans, 10 more came from the team. They're all great routes – we hope you enjoy them!

Sanctioned Routes have their own Time Leaderboards
The new routes each have their own leaderboard, so you can all see who's the fastest per route. Now, it's now not just about winning a race, you can now measure your finish time against everyone else's.

Traffic can no longer be switched off in competition races
For the sanctioned routes, we've optimized the traffic density for great racing, so there's no need to switch it off.

No more 'rounds' in competition racing
Most 5-round races don't end with the same number of players that started. Many players disconnect, when they feel like there's no chance of winning, so we've got rid of the concept of rounds.

Now, you can't get locked into a 5 round race without knowing where the races are going and you can select a car that suits the race and your driving style. It also means the scoring system reacts after every race, so it's quicker and if you do disconnect, you only lose your results for the race you were on.

Cars can be grouped by Boost Rating
If you're hosting, you can limit the cars available based on the Boost Speed of the car. Limiting to Boost Level 3 cars, for example, still gives you 10 massively varied cars but they'll all be pretty closely matched for great racing. (We've also fixed a few anomalies in the car groupings and changed the order so it's easier to check out the cars in the select screen). This adds a ton of variety to the racing and we'll see a much wider range of cars used – not just the PCPD!

Car Select now appears after the Race Route has been selected
Switching to single races also allows us to make sure everyone gets to see the route before the car select. The host can't make sure they're the only one who knows the route, and now everyone gets a chance to choose an appropriate car.

The host can't kick other players any more
Hosts are kicking players in ranked games to ensure they can win. Pointless and irritating. So we've stopped it. The downside to this is that there's no way to kick an abusive player, although if you're hosting, you can just quit the session. In the future we'll have a simple vote system that allows the host to vote to kick someone - they'll still need a majority decision from the remaining players for the kick to activate.

Grid position is based on player ranking
In the past, the very first grid was set randomly – clearly this doesn't make sense. Now, the grid's based on ranking with the highest ranked player at the back.

Full Boost Bars
We've made it so that all cars have full boost off the grid. Now, the race can get going quicker and with the higher ranked players at the back of the grid, lower ranked players benefit from a small advantage.

Rank and Ranking Points are displayed in game
We've added your rank and ranking points to the player list on Today's Best. This will update periodically if races are run so you can see how everyone's points and rank have changed whilst in the game.

New map icons differentiate the Start and Finish points
Simple change but one that makes a real difference. We've seen players making poor route choices, because this wasn't clear, so we've fixed it.

Other high-priority fixes and updates
• If you're in a 3 or more player challenge and a player drops out, the remaining players can still complete it (subject to it being a challenge that can handle this!)
• "Previously" section on the search games list now displays Challenges, Today's Best and Freeburn game modes, making it loads easier to decide which game you want to join
• You can now view Leaderboards and Options in an online game
• You can now mute other online players in the show players screen
• We've increased time-out for online races, and if all players complete the races within the timer, then you go straight to results
• The Airfield has been changed to help with the drivability of the area and make it a little easier to complete the hoop challenges
• Online cars now show damage - roll up to the start in a half-destroyed Hunter Cavalry and everyone else will see it!
• Added a stronger display message if you rule all of Today's Best
• The Easy Drive menu & Challenges page now loops from top to bottom
• Fixed the navigation system so that it takes into account the next check point in a race
• Fixed traffic not reappearing in Freeburn after a no-traffic race
• Fixed online races using Lawrence Road - it's been reporting finish distances with a little inaccuracy
• Revised 30+ car resets following crashes
• All new sound effects added for Easy Drive
• Driving backwards in Road Rage now ends the event as it does in Marked Man
• Option to invert camera axis for the look around camera on right stick
• Online player information made accurate on the instance a player goes through a checkpoint in races
• If you set VOIP mix to zero it is now saved correctly
• New highlight to show the player in Today's Best
• Easy Drive fades out if it's unused for 20 seconds
• Boost chaining no longer possible by drifting in open area

Lank - http://www.xbox360fanboy.com/2008/08/02/burnout-paradise-cagney-update-hits-this-monday/
 
sweet i've been hoping to get back into this game
i'm gonna pop it back in as soon as they roll out the latest 360 update that's been delayed like 3 times :P
 
sweet i've been hoping to get back into this game
i'm gonna pop it back in as soon as they roll out the latest 360 update that's been delayed like 3 times :P
360 B_Man?

If so, Imma add you, and tomorrow, we shall smash into large buses with our BRAND ****ING NEW MOTORCYCLES! OH THE BENEFITS OF OWNING A ****ING 360/PS3 (YES THIS'LL BE KINDA ON PS3 TOO(THE ALREADY HAVE THE HUNTER OLYMPUS).)
 
360 B_Man?

If so, Imma add you, and tomorrow, we shall smash into large buses with our BRAND ****ING NEW MOTORCYCLES! OH THE BENEFITS OF OWNING A ****ING 360/PS3 (YES THIS'LL BE KINDA ON PS3 TOO(THE ALREADY HAVE THE HUNTER OLYMPUS).)
Hey, I hate to do this to you, but there are no motorcycles or day/night cycles tomorrow. Just the new online modes and the new cars.
 
Hey, I hate to do this to you, but there are no motorcycles or day/night cycles tomorrow. Just the new online modes and the new cars.

what about the new area/island they promised us? is that included in tomorrow's update?

my gamertag is C0RR4D0 btw

:cheers:
 
****, I'll be happy with some new rides, but where are your sources? Isn't the "secret Criterion vehicle" a motorbike?

Edit - the 24 hours and motorbikes are supposed to be part of the Cagney update, which is out tomorrow. We'll have to wait and see.
EDIT 2 : Ok motorbikes are in a "davis" update which is not tomorrow, though I cannot find the new area or 24 hours in anything else other then the cagney.
 
You are too excited over this. Im going to have to put a damper on your excitement and give this news a big ol' "meh"
 
You know what else has a day/night cycle?
STALKER.
 
You are too excited over this. Im going to have to put a damper on your excitement and give this news a big ol' "meh"
So, I put a big ol meh over every TF2 update.
Burnouts a game that manages to pull me and make me want to play more. No game ever did that. NONE. BECAUSE BURNOUT IS THE IDEAL ARCADE RACING GAME! Big crashes, explosions, flips, putting cars into a wall, the physics engine. the surrealness of it. No game comes close.
 
I too, am excited for the Cagney update, but even more so for the Davis update. However, all I can say is that they better add ragdolls to the motorcycle drivers.
 
The way it goes is:

Cagney (tomorrow): New online modes
Davis (september): Motorcycles and day/night
Eastwood (???): The new island

But no worries, the new online modes are gonna be amazing! I mean, I always thought that online road rage would have made this game a million times better, and here it is!
 
I belive kotaku had a story about the bikes not having damage models...which makes them very meh.
 
Yep. No ragdolls, and the bike itself stays completely intact when you crash it. Seems like it kind of defeats the purpose of them being in Burnout, tbh. Suppose it was a bit too weird to have a motorcycle driving around with no rider, despite the fact that cars in Burnout have always been completely driverless.
 
Can't wait for this to appear on the PC :D
 
Holy shit ball monkeys, I used the trial of both new cars in an online freeburn, the Hunter Olympus is slow shit, but holds its nuts and runs even after a crash that would total any other car. New sports car is fast shit.

BTW, if you want the Hunter Olympus, you have to win a Road Rage (8 players) in one this weekend. (events to win new cars/liveries will be re-run, but weekends only) This weekend, it is an 8 player road rage called Mount Olympus, the winners of each road rage get a Hunter Olympus in Singleplayer mode permanently.
 
Yep. No ragdolls, and the bike itself stays completely intact when you crash it.

Thats bullcrap. Flatout could get away with being a teen game with the same hilarious rag doll physics. Also, you are right there doesnt seem to be a point in having intact bikes in a Burnout game.

*sigh* Its a longshot, but I really hope that they change their minds sometime.
 
I've owned every Burnout game until they came out with it only for the nextgens. It's sad...but if it's true they are bringing it to the PC, GIMEMEMEMEMMEEMMEME I WANT NAO!
 
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