"YEAH! WELL **** YOU TOO"

hot564231

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I've always loved the 1982 movie "The Thing"





so I went about and mudboxed me a twisted human based on some designs off thing monsters

thing3.jpg


thing1.jpg


thing2.jpg


thing4m.jpg
 
Do like, what programs are you using again?
 
It's pretty good I guess, but this is exactly why i don't like programs like Zbrush, Mudbox or other similar software. The result inevitably ends up looking like it's made of clay, no well defined features...
 
Thats a major problem with most clay modeling programs, its the user that has to be talented to over come these issues, I'm not one of those users
 
It's a cool creature. My suggestion is to focus more on the form of the figure, in the end it's much more important than the surface detail.
 
It's pretty good I guess, but this is exactly why i don't like programs like Zbrush, Mudbox or other similar software. The result inevitably ends up looking like it's made of clay, no well defined features...

Haha, good joke.
 
He's on the old computer, haven't moved him to my new one yet.
 
It's pretty good I guess, but this is exactly why i don't like programs like Zbrush, Mudbox or other similar software. The result inevitably ends up looking like it's made of clay, no well defined features...

I think they're not for modelling. they're there to (help you) give a shape to your model. you still have to make the base mesh in programs like 3dsmax, maya, or xsi. my favourite is mudbox. not because it's cheap, but it's also similar to maya.

also nice work, but I don't see how it's similar to one from the movie. I think I seen high-res version pictures of the thing on some board.

I think you should give a form to your character on paper first before doing any 3D work.
 
Nah I didn't make it from the movie, I was inspired from the movie to do my own design on the thing, its a creature that has no real true form (to what we seen), but I think my design came off giger-ish.
 
I think they're not for modelling. they're there to (help you) give a shape to your model. you still have to make the base mesh in programs like 3dsmax, maya, or xsi. my favourite is mudbox. not because it's cheap, but it's also similar to maya.

also nice work, but I don't see how it's similar to one from the movie. I think I seen high-res version pictures of the thing on some board.

I think you should give a form to your character on paper first before doing any 3D work.

I prefer to import meshes from 3ds Max for my high poly stuff, but there are plenty of professional people who are completely comfortable with working from high-to-low poly and it works great for them. But it requires a good understanding of form, and I definitely agree about having strong orthos for reference. That said, I think Mudbox is still kind of crappy for hard edges, even on figures D:
 
Joke? What is this joke you speak of?

The joke is that those programs, like Zbrush, can make the most amazing detail you can imagine. It's all in the skill of the program user.
 
In my opinion Zbrush is good for adding detail to a mesh made with other programs, such as 3dsmax. I would never use it to model characters and objects from scratch.

However it can be a great tool for someone that is good at sculpting, since that's what the program tries to simulate. Although it can take a lot of work to make a character that doesn't look like it's made of clay.
 
In my opinion Zbrush is good for adding detail to a mesh made with other programs, such as 3dsmax. I would never use it to model characters and objects from scratch.

However it can be a great tool for someone that is good at sculpting, since that's what the program tries to simulate. Although it can take a lot of work to make a character that doesn't look like it's made of clay.

That's because the people probably aren't making sure their topology has the proper edge loops, which is what modeling the base in another program will allow you to do, or using the zspheres to great effect.
 
here's another version i worked on before going to the one on the main post.

failedthing.jpg
 
In my opinion Zbrush is good for adding detail to a mesh made with other programs, such as 3dsmax. I would never use it to model characters and objects from scratch.

You really should. If you just start with a super simple base mesh for a character you can make anything you want very, very quickly.

And for creatures... forget about it. No way I wouldn't start in zbrush with zspheres for most monster types.

Example:
59792397.jpg

34599538.jpg

@ Hot, I'm going to echo KaptainH's feelings, and suggest that you take a step back and refocus yourself on getting the forms right before jumping into detail like wrinkles and such. A novice 3D artist should really stay away from Zbrush until they can make good looking, solid heads with medium-low resolutions. Make the form look solid and then everything else will fall into place. If you half-ass the form, then everything else will look like crap hiding more crap.

If you look at this video, the guy's base mesh already has a very solid foundation to it, its got the right proportions and shapes like a normal human face, even before he actually starts sculpting. And then he spends a long time enhancing those forms and making them more defined gradually, not even worrying about details until it already looks like a great model.

http://www.youtube.com/watch?v=U4VyMLV7jGM
 
I know your trying to help and all, to be honest I didn't really care on making it realistic, I just wanted to make a monster.
 
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