Yeah, Yeah another mod idea.

Yakuza

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So here is a mod idea that seems a little different than some of the others(as far as I know).

This is what i have come up with so far.

Its third person and you have no weapons other than your own body and mind.

Its a straight up brawling mod were you have everything from 1 on 1 duals, to all out brawls, to a game that resembles American football. No rules just straight up ass whoopin.

HOWEVER.

The fighting will have a system, That will give those who choose to practice more of an advantage. This making fighting an actual skill.

I was also thinking of a mod were two people go head up in a dual. Except the also have telekinetic powers. So not only can the lock fists but the can also throw stuff around with their minds.....


Anyways..
 
Urrr.... there just happens to be about 12 million of them spanning about 20 consoles :P
 
IchI said:
Urrr.... there just happens to be about 12 million of them spanning about 20 consoles :P

Really...well not for PC. and not with the fighting system I have in mind.

I cant think of one console game were its just an all out rumble. I mean gritty stuff. I am not talkin like Teken or anything like that.
 
Telekinetic power = the Force = been done!!
 
Yakuza said:
Yeah, yeah another mod idea

So here is a mod idea that seems a little different than some of the others(as far as I know).
Anyways..
With overkill enthusiasm like that it has to be good :D
 
the thing is, the best fighting systems are coded from the ground up and not made on a modded fps engine
 
Shinobi said:
the thing is, the best fighting systems are coded from the ground up and not made on a modded fps engine

good point :P

A good example would be ninja gadian :P

That game is like WOW! for how everything mixes together.
 
Six Three said:
Telekinetic power = the Force = been done!!

yeah so expanding upon it would be a waste of time. Jeeze imagine were fpshooters would be if the stoped at doom.

And the force was lame. The game psi ops hase some realy cool force like abilities.
 
Here is an idea somthing like what I am working on. This idea was based on a Kung Fu mod I was working on for the unreal engine.




The idea is a kung fu combat feature. Much like in kung fu movies were the fighting seems more like a dance than actual fist pounding. So what I want to do is implament this into a game.
Third person game of course.

I have never coded so I may be way off here but this is a concept of what I am thinking.

Your character is a kung fu master. He has several styles that he can fight with. Lets say one of them is the "burning Lotus".

The burning lotus is made up of a variety of kicks and punches.
So what I want to do is when you are fighting someone with the same fighting style as you, you can block each punch and kick much the same way that they do in the movies. So each fighting animation would have another set of animations for blocking. Each set of animations would differ from style to style.


Basic idea.

player1_attacks_offensive

Start attack combo

punch 1
blocked by player2= no
continue combo

punch 2
blocked by player2=no
continue combo

kick 1
blocked by player 2=yes
Counter attack by player 2=no

Player 1 combos can continue.

kick 2
blocked by player 2= yes
Counter attack by player 2=Yes

counter blocked by player 1=no

player 2 begins offensive attack.

(the counters can go back and forth if they keep blocking then countering and so on.)

Somthing of this nature.....

I dont know guys is something like this possible?


...........


heres a little more

Only when you press the block button during the attack will you be able to block the attack. Countering could be like ..pressing Block, Block + Attack. So the guy would throw a punch you "block" it once by pressing the block key, the attempt to gain they offensive position by pressing (Block + Attack) real fast. After you press (Block + Attack) and your counter is successful all you have to do is keep pressing the attack button. Allthough the trick is to learn each style so that you could some what interpret what the players next move could be.

but also I was thinking that each style has like a skill "level" this would determin the percentage rate at wich the block or counters are successful. So in essence you kinda build up your character.

So if this was like a mod, you could maybe have a whole section based on training. Were you have like an NPC who giudes you through it teaching you new styles. But to reach mastery level of any style you would have to take it to the real world against other opponents.

Also here is an idea that I thought was cool.

The thing most people hate(well myslef anyways) when playing games were levels are required, is that you have like no chance against some one with a higher skill level that you. They just beat the crap out of you and you have no real chance.

But what I was thinking is that you could make it so that when you are trying to build up your skill level fighting people with higher skill levels than you will actualy increase your skill level much faster. So it would be like more people would want to fight or practice with higher skilled players.

About different styles...you know in kung fu movies how like the student or whatever learns a new style by simply whatching his teacher preform it.

Well if you havent trained or learned that style you could pick it up from your opponent. This could be done by maybe a successful amount of several generic mortal combat style blocks. The player would attack you with his new style you dont know how to counter it yet so all you can do is this lame style blocking. After several successful blocks you would begin to understand this style and begin to "pick it up". But of course after you pick it up you start at ground zero with the skill level of that style.


Finaly.....one more idea that I had was giving players a stanima meter. The stanima meter determins the amount of stanima one has at blocking and countering. Blocking punches and kicks will decrease your stanima. Once your stanima is low enough you will no longer be able to block or counter. The Idea is to get on the offensive side were your stanima level decrease a heck of a lot more slower than the one on the deffensive end. And certain punches and kicks depending on the style are stronger than others, therefore depleting your stanima even quicker..........



.................


The whole point for stanima was to keep people exchanging punches. You would only realy loose a significant amount of stanima if all you do is block. So in fear of loosing stanima and not being able to block anymore the player would be more out to exchange blows. Cause if all you do is block all your doing is recieving all the energy from the blows.

In kung fu movies thats kinda how the good guys win. the find a weak spot in the style and exploit it. There could specific weak spots for a style but a stanima would go for everyone. Also, the level at wich you loose stanima could depend on the level of the style you have. Weak level looses stanima more quickly. This would maybe get those who are weaker in style to be more forthcoming with their fightning. They may loose the fight but gain experiance from their opponent....hmmmmmm


.................

Fundementaly I think it needs a lot of animations and a hell of a lot of coding. I am not a coder so I couldn't say specificaly.

Anyways I have been thinking and I might bring this idea over to HL2 modding side of things.

one of the things I was looking into was making the mod like an old kung fu movie. language and everything. and the face poser for HL2 is amazing, well from the few minuets i saw it.



This was all snaged from an old thread I made in the ut forums.
 
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