DEATH eVADER
Space Core
- Joined
- Nov 10, 2003
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- 8,142
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I actually had the idea for this thread from the "twisted idea" thread, so I'll start by posting my copy and pasted idea:
What is your ideas, gameplay features, engine and inspirations?
You are a media ghost hunter, with physic powers and a rough past. Using everything at you disposal, you track down the existence of entities by use of cameras to thermometer even down to you ancient languages and archaeology university degree. However, discovering an ancient tablet, a village vicar unwittingly releases an evil force upon the local countryside.
Gameplay in the beginning of the game is basic tasks such as setting up thermometers in the backroom or staying in an unlit room with a camera, trying to catch glimpses of paranormal activity. However later on, you will have to escort camera crew (the people who you work with) to safety, use sacred tomes to fend of evil spirits and even fight of abnormal creatures with whatever you can muster (Stakes, Radiators..... Toilet paper, etc). The game is played out in FPS style or a "shoulder cam" style.
One mission is a modern take on Pac-man, where your running around, trying to collect items in and around a house before leaving the area, but at the same time being chased by ghosts (not the red, pink, white, gold variety neither)
Initially I wanted to use an engine that incorporated full-shadowing but I now don't thinks that’s necessary. Instead this could be used on Source for several reasons
1) The dx9 warp effect could be used for some spirits
2) The recently introduced graining which will be a feature mostly for DOD, could be used for night-vision effects
3) HDR, when lights go out in a brightly lit room, it takes a while for your virtual eyes to adjust, which will scare some people, especially if heavy breathing and distant footsteps can be heard
4) There was a mod called nightmare house (I think anyway) where a hl2 stalker materialised at points in the game, which was a good effect.
Inspirations:
Pac-man (duh!)
Most Haunted
Nitemare 3D (I liked the music, I wonder if someone can make a 21st century composition)
Evil Dead 1 (don't know why?)
Dog Soldiers
Silent Hill
Stonehenge
What is your ideas, gameplay features, engine and inspirations?