DjBourgeoisie
Newbie
- Joined
- Aug 8, 2003
- Messages
- 604
- Reaction score
- 0
http://www.zombiepanic.org
====1-11-2008=====
-Fixed exploits and updated ZPS_Town, ZPS_Deadend, ZPS_Silence, and ZPS_Subway.
-Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.
-Increased maximum number of pistol rounds you can carry to 45.
-Fixed the bug that caused the last player in a server to skip the ready room.
-Maps should not cycle now unless the round is over.
-Increased maximum speeds for all players.
-Added several custom textures.
-Swapped Zombie counter icon and the counter's locations.
-Swapped Survivor health icon.
-Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps
in their default map cycle.
-Added Armory maps to the hidden map list, they were mainly for testing anyway.
-Removed respawn_entities command functionality.
-Removed bug that caused dropped ammo to create a new ammo respawn point.
-Zombievision sounds play on the client only.
-Head hitboxes now work, headshots should take 2.5 damage now.
-Zombie lunge time has been lowered.
-Zombie life calculator at round start will now max out at 25 zombie lives.
-Grenade damage increased to 300 (Was 150).
-Added new song KM_Plague.mp3.
-Added new song KM_Rebirth.mp3.
-Added panic sounds.
-Updated server settings and added advanced options to multiplayer settings.
-Fixed pickup item bug where it would light up and you could not get it.
-Added death notice icons.
-Only survivors can spray paint now.
-Fixed tpose for servers not properly set up.
-Ammo weights are a bit heavier now.
-Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.
-Increased shotgun pellet damage from 12 to 13.
-Improved Remmington 870 accuracy.
-Melee damages, swing rates, and swing distances have been tweaked.
-Fixed dev server command exploits that allowed noclip and insta-survivor win.
-Those who wait for game to start to avoid being zombie now spawn with PPK and keyboard as starting weapons.
====1-11-2008=====
-Fixed exploits and updated ZPS_Town, ZPS_Deadend, ZPS_Silence, and ZPS_Subway.
-Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.
-Increased maximum number of pistol rounds you can carry to 45.
-Fixed the bug that caused the last player in a server to skip the ready room.
-Maps should not cycle now unless the round is over.
-Increased maximum speeds for all players.
-Added several custom textures.
-Swapped Zombie counter icon and the counter's locations.
-Swapped Survivor health icon.
-Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps
in their default map cycle.
-Added Armory maps to the hidden map list, they were mainly for testing anyway.
-Removed respawn_entities command functionality.
-Removed bug that caused dropped ammo to create a new ammo respawn point.
-Zombievision sounds play on the client only.
-Head hitboxes now work, headshots should take 2.5 damage now.
-Zombie lunge time has been lowered.
-Zombie life calculator at round start will now max out at 25 zombie lives.
-Grenade damage increased to 300 (Was 150).
-Added new song KM_Plague.mp3.
-Added new song KM_Rebirth.mp3.
-Added panic sounds.
-Updated server settings and added advanced options to multiplayer settings.
-Fixed pickup item bug where it would light up and you could not get it.
-Added death notice icons.
-Only survivors can spray paint now.
-Fixed tpose for servers not properly set up.
-Ammo weights are a bit heavier now.
-Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.
-Increased shotgun pellet damage from 12 to 13.
-Improved Remmington 870 accuracy.
-Melee damages, swing rates, and swing distances have been tweaked.
-Fixed dev server command exploits that allowed noclip and insta-survivor win.
-Those who wait for game to start to avoid being zombie now spawn with PPK and keyboard as starting weapons.