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Just me rambling about the video...
Old technology; this is, in it's most basic form, ragdolls. This kind of technology existed since the first Hitman game. Notice the tie.
It is greatly optimised from what I can see, because that is an impressive amount of joints they can render at once with physics without crashing. Even the vegetation has ragdoll physics and collision, which I'm more suprised off actually.
The skeleton combination is also an old one. Their called bodygroups, the thing you see in TF2 and other various games.
The only "new" thing we saw, was the odd way of handling joint collision, but that's really all my eye noticed. Although all that, the stress test was still pretty impressive.
Besides, these objects linked to this character have no difference in mass, so it all looks equally as floppy. Not exactly realistic to say the least, but Cryengines physics were never that sophisticated to begin with.
I guess this isn't for innovation, but just for better development support? I honestly don't know why they made such a big deal about this, especially in the end.
I thought this video was 5-10 years old... found out it was made this year. Why are they bragging about this?