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  1. H

    Crits, Crits, Crits!

    I happen to have read that thread and I liked the solution too. I don't have any problem with Valve trying to prevent 5 stabs happening in a few seconds, but I do have a problem with how it's done at the moment.
  2. H

    Crits, Crits, Crits!

    Don't I already have that visual feedback when I stab someone in the back? I mean: I'm standing behind someone, I stab and that stab is in the back. Why would I need more feedback on that? The problem now is that when you try to get away quickly, the stab will fail because the animation hasn't...
  3. H

    Crits, Crits, Crits!

    Erm... why do backstabs need critical hits? The whole point of the backstab is that it instantly kills, so a critical hit is not needed at all. The critical hit brings a problem: it uses an animation which kills the target at the end of that animation, resulting in failed backstabs. This is a...
  4. H

    Oposing Force messing up. Halp.

    edit: nvm
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