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  1. W

    Quick rotating in 2D view by 10deg

    ah many thanks
  2. W

    Quick rotating in 2D view by 10deg

    I remember holding down shift while rotating made the object 'clip' rotat by 10 degrees (maybe it was 5deg?whatever). For some reason its not working anymore, and I dont like useing 'Transform' rotating. Anyone knows how to turn it on??
  3. W

    DoD free play

    After i got my 4ghz prossesor, there's no turing back to DoD 1.3! DoD Source looks so sweet with full gfx! the old hl1 gfx makes me sick :bonce:
  4. W

    Source SDK help thread

    just put your sounds in the hl2\sound folder. In Source they have to be in 44mhz, 16bit, stereo format: PCM, or lower...
  5. W

    blowing up a displacement

    ive never actually gotten the smoothing groups to work on brushes, but i will try that
  6. W

    300 FPS Paintball Mod. ($$!!HIRING!!$$) EVERYONE look.

    http://www.digitalpaintball.net/ pay them instead...
  7. W

    blowing up a displacement

    exactly
  8. W

    blowing up a displacement

    Im creating a omaha beach map, and when blowing up the shingle with bangalores I want it to be a creater (btw is my english ok? lol)
  9. W

    WIP: M3A1 Tank for 1944: D-Day

    damn nice! won't it take ages to uvw with all those details? :|
  10. W

    blowing up a displacement

    ah sounds like a great idea. only problem is that im a total newb when it comes to XSI. maybe i should learn it anyway...
  11. W

    Desert Glory Remake for DOD:S

    cool, see you on the field when its released :D
  12. W

    blowing up a displacement

    I'm mapping for DOD:S.
  13. W

    blowing up a displacement

    hmm cant find it :|
  14. W

    blowing up a displacement

    couldnt find any 'env_terrianmorph'
  15. W

    blowing up a displacement

    ya, model will be the last solution. but its not worth the time, just to get a crater...
  16. W

    blowing up a displacement

    my brain is limited too, so i dunno :P
  17. W

    blowing up a displacement

    ya i've been think about that, but wont look that great with normal brushes :(
  18. W

    blowing up a displacement

    it will give you an error when compiling
  19. W

    blowing up a displacement

    bleh. Source is limited
  20. W

    blowing up a displacement

    is it possible to "blow up" or simply just remove a displacement with a trigger? got no idea how to do it cause displacements cant be tied to entity.
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