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    Sourced: Community high-res texture set for HL: Source

    Posted by Kalashnikov, at 10-04-2005, on the MapCore Forum: Hello everyone, I'm Kalashnikov from the Black Mesa: Source modification and as we are presently seeking texture artists to fill positions on-board the development team, we were wondering if any of you are interested in working...
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    Sourced: Community high-res texture set for HL: Source

    I won't let this mod die!! If you made some textures send them to [email protected] And come join the H.I.T-Forum, or should we stay at this Forum?
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    1 Step away from High Def Conversion

    To clear some things: H.I.T (stands for Half-Life Improvement Team) is not working on a SD Model Pack For Half-Life: Source!! It's another Team (and/or a Community Project) that works on this Pack. Super Defination Models (a.k.a. SD Models) are not PS2 Models! They are PS2 Models with...
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    Sourced: Community high-res texture set for HL: Source

    No, it can't be dead!! ;( Let's move to the H.I.T Forum. They have a Source area now! And the project of the SD Model Pack For Half-Life: Source precedes very well!! (First version is allready out.) So please don't let this Project die!! Screenshots...
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    Sourced: Community high-res texture set for HL: Source

    The oldcouches looking really bad because they are mapmodels... They are no *.mdl Models.
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    Sourced: Community high-res texture set for HL: Source

    Photorealistic textures... Potorealistic textures? I don't like photorealistical textures!! I like the little comic touch of the Half Life textures!!
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    Sourced: Community high-res texture set for HL: Source

    Hey Coolhead third one is superb!! The clock and the soda machines are superb too!! :cheers: Very good work guys!!
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    Sourced: Community high-res texture set for HL: Source

    Ah, okay. I didn't knew that! :rolling:
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    Sourced: Community high-res texture set for HL: Source

    Nice, the people from the Mapcore Forum did the same: http://mapcore.org/halflife_jpg/
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    Sourced: Community high-res texture set for HL: Source

    Another before -> after comparsion of rahba's great work: Original: New:
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    1 Step away from High Def Conversion

    No! The Half-Life HD GMan is different, but the Half -Life: Opposing Force and Half-Life:Blue Shift HD GMan's are the same!!
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    Sourced: Community high-res texture set for HL: Source

    Great textures rahba!! Can't wait to see more!!
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    1 Step away from High Def Conversion

    Picture: http://www.hl-improvement.com/halflife.php
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    1 Step away from High Def Conversion

    Here are two links: http://www.hlfallout.net/forums/index.php?showtopic=21323 http://www.hlfallout.net/forums/index.php?showtopic=20755
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    1 Step away from High Def Conversion

    And what's about a model like this:
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    1 Step away from High Def Conversion

    HL vs HL:Scource: http://alyx.angsthase.info/ The models from H.I.T are even better than the PS2 one!! H.I.T converted the PS2 to PC and revised them!! Bmoore, the creator of this Site, was banned from the H.I.T Forum, so the models on his Site are outdated...
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    1 Step away from High Def Conversion

    The only site you'll need is: http://www.hl-improvement.com That is where all the converted PS2 models came from, register to there Forum and you will get the SD Models!! :laugh:
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    Sourced: Community high-res texture set for HL: Source

    Wow LimeyGeeza the dirty one is really nice!! and the new one is very good too!! The HL logo looks also very great!!
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    Sourced: Community high-res texture set for HL: Source

    Hey LimeyGeeza nice textures! But the health charger texture looks too much like plastic, it should look more like metal! Very nice crate texture sdether, can't wait to see the rest of them! Very nice wall textures d'keesto!! Originals: Remakes: (medpack remake by mikezilla...
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