Hey guys, I'm getting a VBSP error, it looks like a leak, but I am 99% sure (I even made a massive box around the area and it still 'leaks') it's NOT a leak.
The error doesn't generate a pointfile after compile, which also tells me it's not a leak.
I haven't used any area portals in my map...
I've set up a scene in which zombies wander towards a base which is surrounded by a fence (they are spawned by template makers and aiscripted_schedules send them towards info_targets). This works fine and looks really cool, but I want to add another level of immersion to my map by making the...
Thanks, it's working much better now with the schedules.
I also want the zombies to start attacking the fences (basically just fire off some animations) if they make it to the fence without dying, is there a way of setting up a trigger which uses the entity which triggers (a zombie) it as the...
Yes, F9 and unchecked 'Do not run after launch', just as usual.
I can get to the map by launching HL2 (Ep 2) and using the console, but it takes bloody ages to launch.
Interestingly, Ep2 launches in fullscreen mode like usual, and the video settings are all the same as they ever were, but...
I've been doing a lot of hammer editing recently, and since I started using dual display I wanted to run in windowed mode to have access to things on my secondary monitor, so I compiled and launched my map as usual, video settings, windowed mode.
However, Half-Life 2 (ep2) runs the Valve...
Hi, I have made a few singleplayer HL2 levels and tried my hand at scripting, but I have never imported custom models into the Source engine.
However, I am just about to finish uni, and my first personal project will be a small singleplayer HL2 mod, with a few set-pieces. I will not be able...
I have some experience making custom levels, but no REAL modding experience. However, through building custom levels, I have developed a broad skillset.
The most important skill I still have to develop is creating, animating and importing 3D models, which will play a major part in my mod (for...
Hi, I am a 3rd year Game design student, currently finishing my studies and researching a future career. I was wondering if anyone has any games industry experience or advice relating to 3DS Max, especially with regards to Hammer level design.
My main area of interest is the importing of 3D...