Search results

  1. J

    is it posible to make brush's physics?

    :x still black! grzz alittle more :P Noticed consol says : func_physbox (func_physbox) at (398.220 319.210 -574.490) using obsolete or unknown material type. func_physbox (func_physbox) at (96.860 324.870 -574.500) using obsolete or unknown material type. func_physbox (func_physbox) at...
  2. J

    is it posible to make brush's physics?

    Its odd still i have set it all up how you have said but it still is black.. here are both the textures .vmt layouts In (materials\jason) concretefloor016a.vmt "vertexlitgeneric" { // Original shader: BaseTimesLightmap "$bastexture" "jason/concretefloor016a" "$surfaceprop" "concrete"...
  3. J

    is it posible to make brush's physics?

    :x.. that did nothing im afraid. Still black i cant figer it out.. why it worked once.. when it was in the correct dir's.. like materials\concrete\concretefloor016a_normal then it worked but now i changed it to materials\jason\concretefloor016a_normal etc.. its black ingame how it looks in ed...
  4. J

    is it posible to make brush's physics?

    "vertexlitgeneric" { // Original shader: BaseTimesLightmap "$basetexture" "Concrete/concretefloor016a" "$surfaceprop" "concrete" "%keywords" "c17downtown" "$bumpmap" "concrete\concretefloor016a_normal" } How i got it set up
  5. J

    is it posible to make brush's physics?

    Arg.. now that i changed directory from the standard to custom they are black again ingame.. and wont show up.. what is the reson for this? i got them under hl2\materials\s_jason i go in hammer ed there there.. i applyed them to the tiles and everything.. but when i go ingame there black.. :x...
  6. J

    is it posible to make brush's physics?

    I did all of it now btw.. and i got a issue where now enless i use my flash light its all black now how can i fix that? (Sorry nm that i fixed the error now!) And also thanks man for all the help been very usfull i didnt read what u put properly befor i thought u meant use the default hl2 dir...
  7. J

    is it posible to make brush's physics?

    i didnt mean over right there .gcf files mate.. i meant if the materials/folder/texture is edited then i put it in my hl2 dir.. and when i send it out to everyone with map of course they woulde extract it to there hl2 dir. But when you have a materials/folder/texture and grf has same named/dired...
  8. J

    is it posible to make brush's physics?

    So if i was going to use hl2 textures. and add them to my map..etc but i edit them its best to copy them / rename them then set it up so that when people later on download my map along with the textures they dont get there halflife2 one's over righten by it. Hehe thanks for the help man! Ill be...
  9. J

    is it posible to make brush's physics?

    Thanks very much but u can guess my next question :P How do i find vertexlitgeneric in the hammer and.. If i find something and i export the texture.. and want to convert it to a vertexlitgeneric then add my custom .wad file or what ever hl2 use's. What tools/method would i need to undertake to...
  10. J

    is it posible to make brush's physics?

    Topic explains it all tbh :)
  11. J

    Step by step consept.

    lol yeh i did notice i spelt concept wroung it was like 4am in morning.. :P lol.. And the maps going ok thanks.. Been mainly learning all sorts of new things latly.. as you can see.. I can now do basic maping/modeling/animateing/concept art/skining/code :) geting there on the list of thing's to...
  12. J

    Step by step consept.

    >_< Because i got some i just prefer using that one.
  13. J

    Step by step consept.

    First of all i needed. the usual stuff >_<! Then of course i needed to get all sizeing and basic shapes sorted out After that i drew half the body as you can see.. Its not that good.. because i still dont have urber tallent :P but meh i try And last but no least scaned it in photo...
  14. J

    My first consept art

    Heya all.. I havnt drawn since i was about 12 year's of age and just drew some consept art after watching a tut on 3dbuzz and couldnt stop since! What do you think for first attempts!
  15. J

    Decompiling maps.

    Anyone got a link to the hl2 decompiler.
  16. J

    Latest room

    Yeh .. You would be surpised the diffrence the nodraw texture make's when it is use properly! to loading speed and game speed and file size! I just wanted to get across the idea of the textures being next to each other doesnt mean that it will not be loaded up ingame :) just wanted to help...
  17. J

    Latest room

    herm well tbh u can use select all then.. and just aply any old texture.. I personaly make it room by room anyway.. so for me its fine.. doing it like that :P but i guess if u made a whole scene first then you might wanna texture it all dev style test it.. then select all nodraw it all.. then...
  18. J

    Latest room

    Yeh you could do it just like that .. But i why waste time going threw it all.. then having to retexture it all no.. draw.. then having to texture it again.. just easyer to do it no draw at first tbh.. once you map for a while u know the wall size's door size's etc :P off by heart.. u dont need...
  19. J

    Latest room

    Opp's forgot to give link to video so you can see what i mean.. by you should allways use nodraw texture when creating your maps first.. Then manual texture after to save resource's. http://www.warro.co.uk/texutre.rar
Back
Top