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Jason said:e.g. i didnt know taht u need to make all your brush's with nodraw first. then texture after.
StardogChampion said:You need some shadows on those objects. There's a certain entity that forces shadows on objects when they randomly decide not to appear, but the name of it's slipped my mind.
UltraProAnti said:(in fact, any shadows).l
Ennui said:Make a fullbright map using only one dev texture (dev/dev_measuregeneric01 or something) and focus on the flow and gameplay of the map rather than how it looks.
A few months ago I finally weened myself onto a new style of mapping where you hold off on the textures until you're satisfied with the layout. You wouldn't believe just how much time it saves, and how well your levels play because you stay focussed on the very essential before beautifying it.Ennui said:I think you've got the whole idea of mapping wrong, mate. Instead of focusing on visuals, focus on gameplay first and foremost. Make a fullbright map using only one dev texture (dev/dev_measuregeneric01 or something) and focus on the flow and gameplay of the map rather than how it looks.
I find that nice, also, since once you are done texturing for real. All you have to do is replace the dev with nodraw and everything is nodrawed for you.Ennui said:I think you've got the whole idea of mapping wrong, mate. Instead of focusing on visuals, focus on gameplay first and foremost. Make a fullbright map using only one dev texture (dev/dev_measuregeneric01 or something) and focus on the flow and gameplay of the map rather than how it looks.
Use the "replace texture" function. Once you've finished texturing everything you can see you select the control texture (bright orange dev or whatever) and replace that with nodraw. You should always do this because (A) it's good mapping practise (B) it means a smaller map file (C) which means a smaller download (D) and a marginally smoother playing experience if online (E) and a marginally smoother playing experience for low-spec systems (and an ever-so-slightly shorter loading time. Optimisation is key to mapping and nodrawing is one of the easier things to get in the hang of doing.Jason said:Yeh you could do it just like that .. But i why waste time going threw it all.. then having to retexture it all no.. draw.. then having to texture it again.. just easyer to do it no draw at first tbh.. once you map for a while u know the wall size's door size's etc off by heart.. u dont need dev texture's to tell u them.. ahh well