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    deadwoodmod.com Recruiting

    We're recruting mappers at http://www.Deadwoodmod.com ....sign up at Join Page Our forums at Deadwoodmod Forum.
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    deadwoodmod.com Recruiting

    Howdy all, yup we're recruiting! Level designers, animators, characters modelers and anything that applies....visit us today.. SITE http://deadwoodmod.com/ FORUMS http://wildwestgames.planets.gamespy.com/bbs/forumdisplay.php?f=36
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    [HL2 MP SDK] PhysCannon Effects

    Problem solved, here take a look.... http://wildwestgames.planets.gamespy.com/bbs/showthread.php?t=359
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    [HL2 MP SDK] PhysCannon Effects

    How can I remove all effects/sprites from showing? What about removing the shooting blast?
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    HL2 MOD: Outlaws & Lawmen

    Howdy all, at the moment we have a temp position for a coder! All we need doing is some minor coding work on HL2MP code....if you think you have it and have a niche for western themed games then join us today! Help us make this one of the best western themed mods out there for HL2! Visit us...
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    Outlaws & Lawmen Mod: Online Beta this Sunday 12noon PST

    Howdy all, we're having an online playtest of our mod on Sunday April 2 at 12noon Pacific Standard Time and we're looking for 6-8 willing HL2 players with a niche for western themed games to join us to help us test our mod online. We have 2 game modes to test....please contact me over AIM...
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    [Outlaw & Lawmen] Looking for a few outlaws

    We're in our first phase of preparing our internal release but we still lack a good select of team members, particularly mappers, so for this phase we're looking for a few more mappers or perhaps independent mappers who can donate to us at least one western themed level. If your a BIG wild west...
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    [Main Menu] Customizing

    http://www.h[/url] l 2 w o r l d.com/bbs/viewtopic.php?p=563640#563640 Map approach is cool but it's also a resource hog......:rolleyes:
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    [Main Menu] Customizing

    Probelm solved.............thanks to novaprospekt at H-l-w-o-r-l-d
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    [Main Menu] Customizing

    Anybody? :rolleyes: Here's a pic to give a better idea of what am trying to do.........
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    [Main Menu] Customizing

    Am trying to customize our mod's main menu interface and have accomplished adding a new background and changing the title fonts, but I haven't succeded changing the fonts for mouse-over selection menu. Also want to add playable music for the main menu, is that possible? How about an animated...
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    [Enterable Models] How is collision made?

    K, thanks! Cheers!
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    [Enterable Models] How is collision made?

    For models such as houses or warehouses.......how is the collision made for those type of models? Can anyone point to me a tutorial that explains the process?
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    Skinning Tutorial Request

    This here is also a handy tool for uvampping.... http://www.unwrap3d.com Checkout the tutorials on that site while there......
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    WIP - Colt Navy Texture

    You mind if we use it for the project am in? http://dynamic.gamespy.com/~wantedmod/saloon/ Or maybe, wanna join the team?
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    WIP - Colt Navy Texture

    Looks great, who's this weapon model for?
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    HL2 Compile Toolkit

    Coolness, prolly the only problem I've encountered is getting the normal maps I make included with my models, so maybe an option whether to include or not include normal maps would be great..... I really like this program and with a few more tweaks here and there I think this will be the tool...
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    Convert from XSI to .3ds

    Duh, you export as PSK with the actorX plugin for XSI and then you unwrap3d to open the PSK........you'll need o download the PSK plugin from Unwrap3d site......all extra plugins are not included..... Also, I think you cannot save with Unwrap3d demo........ Other option is to use...
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    Convert from XSI to .3ds

    Export as either Obj or SMD and use...........drum rolls...... http://www.unwrap3d.com :cheers:
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    weapon replacement

    You telling me that you can actually have the CS: S knife setup in HLDM? How's that? There's no default knife weapon in HL2DM, only in CS:S... Or am I missing something?
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