The person isn't really the important part, its the uniform for the grunts in level 1 single player that you are commanding via one of the core Dead 6 characters, its a combination HALO/Heavy Armor suit for insertion into the jungle.
The map concepts are of Chili, so i could see a...
After combing the wastelands for a good concept artist to portray the quality of our ideas, we finally found quite a wonderful one. Here is some of the first (of quite a few) concept drawings made available to the public.
SOGE Uniform Concept
SP Level 1 Scenery Concept 1
SP Level 1...
After combing the wastelands for a good concept artist to portray the quality of our ideas, we finally found quite a wonderful one. Here is some of the first (of quite a few) concept drawings made available to the public.
SOGE Uniform Concept
SP Level 1 Scenery Concept 1
SP Level...
The Renegade X: Dead-6 team is looking for new talented artists to work on this completly new Command & Conquer game/total conversion for Half Life 2's Source.
We are looking for several artists in the fields of 3D and 2D as well as Concept artists, to handle such things as character...
lol, i didn't check out the link, but in the end we will probably end up right around the same counts...
still nice work, can't wait to see more skinned
thats not a lot of weapons...
http://www.renevo.com/d6/contents.php?type=weapons
thats a lot of weapons
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looks good so far, can't wait to see more :)
oh wait... i get it, the OES mod... duhhhhhhh
nah, we really aren't doing it that way, this will most likely be the only fiction we release, just more of a "yeah, we are working on our script right now since we have to wait for sdk" type of message.
A few weeks earlier, I’d been offered a new command; outside the Corps. It’s all legit. It was to be a new, top secret, international Special Forces unit working for the Special Operations Group Echo/Black Ops 9 operating under the UNGDA doctrine. A conspiracy freak’s dream kind of top secret...
we are getting as much modeling done as possible, and even the beginning stages of fleshing out some levels (mostly our Demo Level).
From there, the day we get the SDK, me and our other programmer will be humping ass to get all the vehicles and weapons scripted up, then while one of us...
Well, we finished up another vehicle to go public, this time it is pretty much done, and ready for game coding (that wonderful day we can actually do that...).
And here i present...
The Nod C-130 Aircraft.
This plane "may or maynot" be flyable, but you will be able to low altitude...
i recently had the delema of trying to figure out copyright issues of another gaming companies "storyline & characters" into a mod for HL2, i found that as long as you keep them in the loop (from the beginning), be honest with them, and even ask there opinions and reviews of items being done...