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  1. mrmonkah

    The Virtual Gallery

    Hey there peeps, For all of those who actually have Source and HL2 installed, i have at last got off my lazy ass and zipped up myfinal college project of a virtual gallery. It has some hefty custom texture content, the majority of which in the form of digital images i created over the 2...
  2. mrmonkah

    Lightning Problem

    Hey there, As far as im aware it could be a number of things. Im sorry if im partronising but be sure your compiling with fast/normal vis, that usually sorts out lighting with calculated radiosity etc, softening shadows. Also try turning down the lightmap grid scale of the surfaces...
  3. mrmonkah

    dm_chillout

    A few months back i made chillout from Halo 1 in source for HL2 DM. It was originally intended for myself and a few friends to run around like madmen in the comfort of the HL2 engine. Though the experience is very much different, all credit is due to the Halo level designers, i simply...
  4. mrmonkah

    lo_caves sp map 'sneak peak'

    Hey chaps a couple more i whipped up. http://img.photobucket.com/albums/v630/mrmonkah/carpRed03.jpg http://img.photobucket.com/albums/v630/mrmonkah/carpRed02.jpg http://img.photobucket.com/albums/v630/mrmonkah/carpTan01.jpg Custom Textures: Floor, Red Walls, Picture (Of Kramer) and...
  5. mrmonkah

    lo_caves sp map 'sneak peak'

    Hey again chaps, Not posted for a while, ive been busy with college work. Just finnished playing with some rock textures, they'll hopefully be used in the mod at some stage. Simply enough i took a valve texture and played around with it. Im currently working on adding in some cave...
  6. mrmonkah

    Looking for Specific Positions

    okay, things are litte further advanced now, be sure to check out here for updates: http://forum.interlopers.net/viewtopic.php?p=101806#101806 http://forum.interlopers.net/viewtopic.php?p=101808#101808
  7. mrmonkah

    lo_caves sp map 'sneak peak'

    Doors are more or less complete now, with light and 'smoke' effects. Im also beginning to stitch areas together, although we're really looking for people to help out with optimising them, as stress' are starting to raise. A few shots to offer...
  8. mrmonkah

    Two Different Map change points

    In a word. Yes.
  9. mrmonkah

    lo_caves sp map 'sneak peak'

    Door update: Not much huh. http://img.photobucket.com/albums/v630/mrmonkah/lo_corid0008.jpg http://img.photobucket.com/albums/v630/mrmonkah/lo_corid0009.jpg As you can see; a 3 part mechanism and a burst of compressed air that follows briefly. Were trying to give everything lots and lots...
  10. mrmonkah

    lo_caves sp map 'sneak peak'

    Hmmm, i wasn't aware of the secret level in quake. Dare i say it but, im not a huge fan of the quake games....... Boo hoo i know. Anyway, as for the level and indeed the mod, things are progressing steadily. Just a sneak peak at the doors im working on. Expect lots of fluid motion and...
  11. mrmonkah

    lo_caves sp map 'sneak peak'

    yeah the screen grabs are a little dark compared to the ingame lighting, i'll be sure to brighten them before i post in the future.
  12. mrmonkah

    lo_caves sp map 'sneak peak'

    Hey again, Before i go on i just wanted to say that the map is in early stages, we have some exciting ideas for the environment, mi sure you guys wont be disapointed. As you might expect these will take time to implement, but rest assured things will never be left 'bare'. Anyway, some more...
  13. mrmonkah

    lo_caves sp map 'sneak peak'

    Hey peeps, Ive not posted any of my work on here yet. Just want to show you a little something something to expect from a mod im currently working on and coming around to recruiting people for. IE The story is being worked on/ tweaked by myself and my co-writer. As for the environment...
  14. mrmonkah

    Wanting to try and make my own Half life 2 maps!

    Hey there chaps, Well, let me say first of all, you'll get just as good an education with 'Hammer' and valves SDK without spending a penny as you would if you bought the book. There are hundereds of tutorials out there, video tuts, illustraited written tuts etc. Ill pass on the ones i have...
  15. mrmonkah

    Looking for Specific Positions

    Better? :P
  16. mrmonkah

    Looking for Specific Positions

    Okay peeps, The concept starts a little like this: You play a misc member of the public for filling his particular duty on the night. Your called out to collect 'somebody' from a remote location in Keisgag, the northern most tip of Scotland. Upon arrival perhaps as you expected, the area is...
  17. mrmonkah

    Looking for Specific Positions

    Hey There, Me and my 'co-writer' are looking for, firstly a small group of individuals with detailed knowledge in the areas below. At the minute were hoping to get the project rolling as we have what we think is a great concept for an adventure/mystery type game roughed out. Coder(s): I guess...
  18. mrmonkah

    'Lost' Inspired Map

    http://img.photobucket.com/albums/v630/mrmonkah/06.jpg http://img.photobucket.com/albums/v630/mrmonkah/07.jpg http://img.photobucket.com/albums/v630/mrmonkah/08.jpg heading up to the entrance
  19. mrmonkah

    'Lost' Inspired Map

    Hey, There will be some outside environments, probably along the lines of a jungle, ala 'lost'. How ever, it wont sticktly be the same story line as lost, perhaps some kind of researcher stumbles across the entrance blah blah blah. Ill have to see about this, nothing is final yet :>
  20. mrmonkah

    'Lost' Inspired Map

    Ah, well, same as before, start off with the arch, cut it to a quater (or set the angle to 90 degrees) use the inside edge for the wall, the outside edges pull out to square to make the level seal.
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