Um, what exactly are we meant to be looking at?
There is a good chance that after your restore they updated steam and your settings were defaulted lower than you'd expect. Perhaps a simple graphics alteration in the menu is in order?
More info would be nice man ;)
Hey guys,
Sorry if this has been answerd recently but this is crappy. I got a college project in for monday, im using the SDK, Hammer specificaly. Alas when i try running any of the applications (hammer, facePoser and Model Viewer) i get the same error message:
Error:
The system cannot...
Well, i've been going through some rough times lately and still things arn't 'super'. However I have done a tiny amount of work on the map, and so have a few more screens to show you.
Oh, another thing. I've not touched any geometry and re-compiled the map since i made the small additions...
make sure your not using 'model' textures. You can tell from looking at the file name. All the model textures will show as model/props_****/***** when you browse them.
Avoid these.
Hope this helps.
Funny you should mention the that infamous texture from HL1. Ive actually got a high res version of it from when i was working on the Opposing Source Mod.
As for your comment Dario, i must admit, im not at all familiar with occlusion and hint brush's etc. Ive tried reading up on them but...
Ah yes osilo, good point. Think id rather keep the shots in game and up the quality, though its not a major concern. After all, photobucket only allow files under a certain size, upping the quality takes each pic above the thresh hold for photobucket before it automatically re-sized and adjusts...
Heh, interesting point. It could be interesting indeed. Perhaps if you were given the oportunity to open up 'the pit' and some how force people down there, only for them to be squished by closing spikey walls.
Ill look into it.
Yes indeedy, my inspiration was from evil dead. Personally i dont think it looks anything like the on from the film but that was the idea, to make that cabin. Its got the cellar etc. Just needs the swinging chair outside.
And with a film as great as evil dead and evil dead 2, who can go wrong...
Heh i know, i have a knack of seeming like im frustraited. Well i am, but only at like you say, the perfect in game shots become a whole load of crap in jpeg form.
Okay chaps ive got a hoard of old maps that i use to basically do for fun, now i guess im looking at applying some of my know how to any mods out there willing to take me. Without further delay, here are some screens:
This is perhaps 6months old now, something i did when experimenting with...
So long as you dont decrease the scale on every face in the game (just the ones where a player will notice sharper shadows) then i dont think its a major problem. I tend to lower the scale on cylinders in order to smooth the faces and i dont see any major lag.
Okay Peeps, i got some more shots for you to feast your eyes upon.............. well, there not really anything more that you've seen already.
From The Entrance Gate:
http://img.photobucket.com/albums/v630/mrmonkah/15_09_05bmn01.jpg
Outside Right...
Well, i dont know where it is set, some crazy desert where they have te admin i guess. Like gonzo says, just a map really. And like zeOx kindly pointed out im just playing with good looking brush work. Im not sure about releasing this as anything more than a few pictures, ive done a whole bunch...
Well chaps, ive been a working on a little something for a few days now, see what you think.
http://img.photobucket.com/albums/v630/mrmonkah/14_09_05bmn01.jpg
http://img.photobucket.com/albums/v630/mrmonkah/14_09_05bmn04.jpg
http://img.photobucket.com/albums/v630/mrmonkah/14_09_05bmn02.jpg...
Im not sure but i think the displacements dont change, so for example if you create a block, give it a noise of 16units then when you scale it down, the noise will still be at 16 units so you get VERY jaggy looking geometry. I think you have to stick to making hills from displacements that only...