It would look even sweeter with self-shadowing, but I'm having trouble implementing that atm. The shader compiler is hanging on me.
Here's how it looks in Render-monkey:
Pretty darn close to relief mapping if you ask me.
Dreamscape: Pin Point Blank implemented Steep Parallax Mapping. This is a brand new feature to HL2. Steep Parallax mapping is a step up over regular Parallax Mapping.
For more info, see this pic: http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg
Also, take a look at my...
Here is a comparison between normal mapping and parallax mapping:
Parallax Map
http://img367.imageshack.us/img367/1104/testb00032qr.jpg
Normal Map
http://img511.imageshack.us/img511/7821/testb00058eu.jpg
The method of implementing parallax mapping has been described many times in the...
Adding parallax mapping has almost 0 cost to performace. It is only a small tweak to the existing shaders with a few lines of code added.
To use parallax mapped textures in-game, you must create a height map, a normal map, and the regular texture map and then reference our custom shader in...
Hey :), I am the programmer and team lead for the Dreamscape : Pin Point Blank mod. I am looking for mappers who can make use of our cool features like Stealth, Parallax mapping, Swaying Grass, cool post-processing shader effects and more.
A lot of the stuff we are developing has not been...
Yeah, it's singleplayer and we're having some bandwidth troubles so that might explain why the links are broken for you.
*edit*
bandwidth issues should be resolved very soon.
*edit*
Links have changed. You have to register now to get the video file:)...
Hehe, no, it's based off of LedKardova's (our game designer) story.
And about the nightvision. I thought that since we're giving the player an advantage in letting him see in the dark, we'd remove his lateral vision in order to balance it out a little. And yeah, it is inspired by Splinter...
The HUD code is 100% complete. The Sanity Level logic is fully implemented as well. Right now I'm working on the Pin Point system. This is going to take some time since I'll have to work with the character modelers and animators. Eg. if the player is shot in the legs, he starts to limp.
And...
Thanks! We need mappers! That bloody desert is from the hl2 sample maps! We have two guys trying out right now, but we're always looking for more. We have 7 maps planned, so there's still some space. Come join us. :)