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  1. L

    Awesome model

    My suggestion then is first get comfortable with just general modelling (eg. extruding, scaling in different axis- just basic stuff). Then once you are comfortable use a front and side reference picture (I'll put two here as an example). Best way to make sure they pics are the same size is to...
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    Awesome model

    I've made a few mechanical models (well, battlemechs mwaha). Basically what you do is just do it piece by piece. Say you are doing hte forearm, it may be a cylindrical rocket launcher (as in one of my models), you create a cylinder. Then you create a sphere, cut half of it off and connect the...
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    Awesome model

    It is obviously very good, but with practice something like that isn't actually all that difficult. Just using fairly simple techniques, and a lot of time and patience you can produce something like that.
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    Off Limits Vehicle: Komatsu

    Very nice, I also like how it isn't very powerful itself (eg. massive firepower and loads of armour), but in the things it can do like lifting teammates and making roadblocks. Two thumbs up :)
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    Normal map testing

    Thanks for trying, it still isn't working though :( This is getting frustrating grrrr.
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    Normal map testing

    How would I do that? I know in word I can bring up the character map thing and choose a symbol, but I don't know how to paste it into another program.
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    Normal map testing

    I have been trying to use ORB to create and test a normal map, but when I try to type in the directory of the files I can't type a colon ( : ) for some reason, it just ends up tying some other character. I tried changing my keyboard to US layout, but that didn't make any difference at all...
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    Skin test

    Minor update, a subtle change with veiny goodness. I'll do the imperfections later in the bump map, I can't do too much at the moment since the GIMP is having problems finding the swap file, so I can only do so much before it pops up error messages. The brow is a bit big, but it is about...
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    Skin test

    Hehehe, not got round to doing the eyes yet :p Also got to do a specular map.
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    Skin test

    Been playing around with painting my own texture and mucking around with some of Blender's features. There is an annoying error at the corner of his lip and his eye in the shadow I'll try to fix, though I'm not sure how. I'm soon going to be adding more detail into the bump map to make it more...
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    Valve "hoping" for a release date soon

    Very close together. Look at the numbers of Doom 3 downloads in Europe because it came out a few days later than the US and people couldn't wait. I think it was something like 50,000 over the weekend if I remember the numbers correctly. HL2 is even more anticipated,the longer the gap (if there...
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    Normal map testing

    Ah that is great news, and should make things so much easier hehe. Thanks again :) PS. I think you did a great job on the dino.
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    Normal map testing

    Sorry, another question. When making the hi-res model, do you have to make it all one surface (exluding bits that have to be seperate if there won't be deformation eg. a hinge). Or is it ok to have intersecting objects, meaning the normal map is generated from the first surface that hits the...
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    Garg vs. Strider

    I actually took out the first garg and didn't know about the generators being able to kill it untill well after that point hehe. The second garg (or was it third? the one in the carpark anyway) I took out by putting about 5 laser mines on the floor and a bunch of satchel charges. I ran back...
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    3ds max - Xsi Delima....

    Aye, I'm moving into modelling characters, and am very impressed by the program, and it is cheap (3d program wise) which is great too :) .
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    3ds max - Xsi Delima....

    Maybe I will ask for Zbrush 2 for christmas hehe, been wanting that for awhile.
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    Normal map testing

    Ah very cool :) This should help alot hehe, as I don't have Zbrush....or the patience of an extremely patient thing (eg. a dead snake).
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    3ds max - Xsi Delima....

    The tutorials on 3dbuzz are very good. I think you need a 'star' to get all of them. Best way to get one is to leave comments/show work in the WIP forum (decent posts, if you give good C&C and seem to know what you are talking about you should get one faster).
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    Normal map testing

    Does the high poly model used in generating a normal map have to have all the detail in the actual model? What I mean is, can you use displacement/bump maps to enhance it's detail, and have that extra detail included in the normal map?
  20. L

    Normal map testing

    Sweet, thanks for all the help all :) I'll give them a shot.
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