well thankyou for your comment, that made a great deal more sense, as for the spelling I can see where that gives a certain impression, but in this case it is actually related to a long term medical condition.
Ok long and short of it.....I want to / Have an idea for a mod based on the matrix, but forget jacking in, bullet time ect, this is real world fighting with the Hoverships and the machines, flying round the tunnels and the ruined cities.
I'm curious if anyone knows if the hover physics and a...
Are there any programmers out there who have an insight into if it can be coaded (The flight pyhsics for the ships and a plable control system in a real world, yes I/someone can code that) and just how much work it will be ?
Even better if someone wants to put foward to help :D
Thanks YORICK for the link, it his work was good, :D, nice concept, like he said he could do a 2000 low poly version lol, the one he made was 250000 or something there abouts,
As for the tentacles....I'm not a great animator (I mostly just build things), but..(flying around they all move the...
No no all in the "real", as for the art work, its not actually a lot, rather a smaller number of things you have to get right....Ships, sentinals and other machinesm and then the rest is odds and sods for the maps, static meshes ect...
The code that concerns me is physics based (I had this idea...
Yes well I guessed texture and models, but I refer to the more unusual work loads.....Coding is the main thing that comes to mind.
My point is, models (the ships dont move to much, not majorly anyway, sentinals ok a lot more but still nothing like animating something walk...(precisely) its not...
I can agree there would be a lot of work involved, (which I view as mostly code, unless I am very wrong).
And why so hard to find people ?? Is the comunity that dead already ?
Ok just a quick test of the water if anyone has any insight into if it would be possible with the Source Engine (Or if there is any interest,) to make a Matrix SHIP based mod
I.E. THe ships, tunnels, sentinals ect, (Possibly team play/Possibly Single player.
Objective based.
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