What do you want to say? Iran was nice enough to freely sign this treaty to have a less nuclear world and then Countries who wont sign are allowed to screw them over for CIVILIAN research?
And besides
**** you
Amazing how people completely suck up all the propaganda against IRAN without...
They supported Saddam during the Iraq-Iran war in the 1980s. Cause they would rather like to to have power hungry dictators as puppets than an Islamic state
ok this sounds cynical but
lol
US does not give a fawk about iraqi freedom
example:
Dujail massacre was in 1982
This was in 1983
http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB82/handshake300.jpg
(Rumsfeldt handshaking with Saddam)
In terms of HOSTILE use of radioactive things US is the 1st.
They dropped 2 Atomic bombs on Japan
Tested the most Nukes
Use Uranium Ammo
So telling a souvereign country what they are allowed is not cool
Also Iran stated they pursue PEACEFUL Nuclear research. Besides even if they would...
Now with textured fish.
Textures: Airwolf
Fish: Garrador
I am still looking for a reasonably skilled coder. The code necessary could be easily coded by an ENTRY LEVEL Coder who has basic HL2 experience.
Hello,
I would like to introduce my new mod:
FrozenFish
for Half-Life 2
FrozenFish is a Multiplayer Mod for Half-Life 2 featuring exclusively throwable weaponry like:
-Frozen Fish
-Orange
-Brick
-Bottle
-Another Fish
The only basic rule in this mainly FFA Deathmatch...
Is it actually possible to animate viewmodels with XSI mod tool?
check out the attachments to see the model in xsi and in mdlviewer
The pistol is all different objects (attached to the forearm bone)
small update
I have now opened the scene file for the SDK models (instead of the smds). Does this mke a difference? The scn files have extra animation controls (I think they are this). However therwe are 2 more problems
1. How to add my weapon model into this scene? XSI mod tool has some...
selecting the pieces after merge won't do cause XSI throws away the cluster after merge.
Is there another way? They really have to be 1 mesh? I saw a tutorial for an animated prop and it was separate objects.
oh and btw
I do have a modeled weapon (pistol, all parts are separate objects)...
I want to animate custom viewmodels in XSI.
1. This site says the following:
If I do this, I would have to select the different model parts of the weapon to rig them, which is not cool.
what is the most efficient way to evade this problem?
Hi
I decided to learn coding for hl2. (I am not going to ask people to do stuff for me). I do have a few questions about the SDK
First I would like to say what my goal for now would be:
2 different teams
- new player models
- new weapons
- rigs and player animations taken from...