I want to animate custom viewmodels in XSI.
1. This site says the following:
If I do this, I would have to select the different model parts of the weapon to rig them, which is not cool.
what is the most efficient way to evade this problem?
1. This site says the following:
In this example, the shotgun and arms have been modeled and textured separately (it is necessary to step into the world of imagination and pretend that this example is textured). View model weapons need to consist of a single mesh, which requires merging both the shotgun and arm meshes together while keeping the texture coordinates intact. Do to this, merge the arm mesh into the scene File > Merge, next, under the Model panel select Poly Mesh > Merge. A dialog box will then pop up (shown below). Generally the tolerance should be set to 0. The tolerance will weld verts that are close to each other. The higher the tolerance number, the more verts will be welded together. This is handy when stitching two models together, such as modeling one side of an object, duplicating and mirroring it and then welding it back to the original. For this example, however, none of the hand verts should be welded to any of the weapon verts. Click the All button to merge all materials and texture coordinates into a new single mesh.
If I do this, I would have to select the different model parts of the weapon to rig them, which is not cool.
what is the most efficient way to evade this problem?