They've never stated the number of preloads. I'd wager one more preload before gold for maps, one after gold to update all the things that were likely to change, and then the final one when you buy it which will include the engine and things like that.
I believe the barrel in CSS thing is related to it being mutiplayer. I think the client has to wait for the server to tell it where the barrel went.
On the first subject, I never experienced physics related slowdowns in painkiller. Graphical slowdowns in more than one way, but not any...
It seems like this thread was more to tell a story of your wife than anything. Regardless assuming Hl2 does support DM it will likely have female skins, Hl1 did.
Er yeah, I read that wrong. That is retarded. I completely agree with you now. It's of little consequence as rounds rarely ever run out of time, but stupid none the less.
Because the CTs were dirty and killed all the hostages. If they were going to do that they should have just nuked it to start with. It doesn't quite fit logically, but sometimes reality must be saacrificed for gameplay.
Athlon 64 3700+, 1 gig pc3200, 9800 pro 256.
Running at 1024x768 4xaa 8xaf, everything else high I got 73fps on vst. This is a lot higher than before, but CSS has reflected these changes for me. Also, there was 2 huge ERROR things by the fire.
Some people pirate things to get it early, some do it because it's easier than getting it at the store, and of course most do it because it's free. I know I've pirated a few games because I could download it before I could buy it.
I don't know if this is related, but the flashlight eats some decals/textures. If you go to the underpass and shine your flashlight on the dark spot it looks like there's nothing there, but if you shoot your gun you can see paper.
Time was spent on source conversions, rewriting code to prevent cheating, I would assume steam upgrades. I would wager even with all that they wern't ready to release it last year. I'd also say that valve should have concentrated on finishing Hl2 before starting source conversions.
The files inside them are compessed I think, though the GCF itself isn't. For instance, the first preload contained 500 meg of data, but the file was 1 gig. It uncompressed to about 800 meg though acccording to some guy here.