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  1. Z

    Triggering console commands from a map?

    Thanks so much!
  2. Z

    Triggering console commands from a map?

    Is it possible to trigger console commands from a map? If not, then I can code an entity to do it, but I was wondering if there was an entity that can do it, before I spend time coding one.
  3. Z

    Jump Height

    Rather than searching through actual code, you should create dox with doxigen: http://www.stack.nl/~dimitri/doxygen/ It's a lot easier to search.
  4. Z

    Jump Height

    #define GAMEMOVEMENT_JUMP_HEIGHT 21.0f // units in gamemovement.h. That took all of 2 seconds to find...
  5. Z

    Last Man Standing tutorial

    look for: class CHL2MP_Player It should be near the top of that cpp file. Under there, there should be public: Under there, add void InitialSpawn( void ) That should fix your problem, but i haven't actually looked at the tutorial or cpp file...
  6. Z

    Mega Gravity Gun, compiling problems

    Well yeah, the plan is to make that the only weapon you get. But maybe not if I can't get the code to compile :P
  7. Z

    Mega Gravity Gun, compiling problems

    Okay, so I've been playing about with the SourceSDK today, and I decided a simple mod would be to create a console command that would give you the mega gravity gun. So here's what I've come up with. This is in weapon_physcannon.cpp. //========= Copyright ? 1996-2005, Valve Corporation, All...
  8. Z

    CSS over Himachi

    Piracy ftl :(
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