Is it possible to trigger console commands from a map?
If not, then I can code an entity to do it, but I was wondering if there was an entity that can do it, before I spend time coding one.
look for:
class CHL2MP_Player
It should be near the top of that cpp file.
Under there, there should be
public:
Under there, add
void InitialSpawn( void )
That should fix your problem, but i haven't actually looked at the tutorial or cpp file...
Okay, so I've been playing about with the SourceSDK today, and I decided a simple mod would be to create a console command that would give you the mega gravity gun.
So here's what I've come up with. This is in weapon_physcannon.cpp.
//========= Copyright ? 1996-2005, Valve Corporation, All...