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  1. R

    water

    It was crashing in game now. I have made lots of changes. It works fine as long as I do not select everything and press CTRL-T. Any suggestions? ** Executing... ** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program...
  2. R

    light_environment too dark

    ok Ok. Does my brightness look ok? I think I have all the values correct now. How is Pitch (Y) diffrent from the other Pitch? Pitch Yaw Roll: 0 -78 0 Pitch: -78 Brightness: 255 255 255 200 Ambient: 255 255 255 200
  3. R

    torch

    env_fire I got it to work. It looks nice. Except it is the size of a campfire instead of a tourch. I tried to shrink the env_fire but it did not want to shrink. Any ideas? Actually I found that I can change the property in the setting.
  4. R

    light_environment too dark

    skybox I am only using a skybox texture. Do I just apply a sky texture to the inside face of the big room? I tried this before and it did not seem to work. I have the other faces set to nodraw. "to solve ur problem go to the skybox name and change it to sky_dust or w/e name u want it will...
  5. R

    light_environment too dark

    settings How does this look? Pitch Yaw Roll: 0 -78 0 600 Pitch: -78 Brightness: 255 255 255 200 Ambient: 255 255 255 300
  6. R

    light_environment too dark

    very cool That is very cool. But my real problem is I want it to look like daytime. And this light makes it look like nighttime. Thanks.
  7. R

    light_environment too dark

    how about this Im a lil confused with eveyone's comments. Is this correct: 0 -78 0 200 It looks too dark. I would like to look like it is 1:00 PM. Please see screenshot. Actually, the screen shot does not display it real well. If you are inside the castle, everything is almost pitch black...
  8. R

    light_environment too dark

    I saw someone use light_environment before. I think you guys recommended 78 degrees. However everything is too dark. Even the tops of bildings. I put the light at the top middle of the room. angle: 0 78 0
  9. R

    torch

    Hl2 Could I just make it in HL2 Hammer and convert it into a model?
  10. R

    torch

    Is there a pre-made tourch? I have seen tourches in some of the DM levels. Also, is there a way to make a water fountin's water? Or, how would I make these? Is there a particle generator? Is there a good tutorial on these? Thanks.
  11. R

    water

    one room I only have 1 room in my level basically. So would there be anything wrong with changing everything to func_detail? I tried this. It made everything into one big glob. Is there a way to undo CTRL-T and turn it back to normal, later. Without using CTRL-Z?
  12. R

    water

    converted I converted all of the tower shells to detail (CTRL-T). Water is still broke. What can I do to fix? ** Executing... ** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2...
  13. R

    water

    weird I got my map to compile fast. I removed all of the water and their objects. Then I copied and pasted an entire working water level (1 room with 6 walls 1 water brush and the 2 objects you need for water). Now it compiles very slow and water does not work. Any ideas?
  14. R

    water

    now comiping, but no water I guess that fixed it: I did not change anything but a couple steps and it started compiling again. My water however is still broke. I did a full compile and re-built cubemaps. Also, I reloaded the map. Now when I look at the water I see the sky. And when I am in...
  15. R

    compile taking an hour!

    well Well this is bad. :( I think my level is broke.
  16. R

    water

    email I emailed you the level by the way.
  17. R

    water

    i dont know I dont know why it is taking so long. It seemd to start all on its own. Everything was working fine and then all the sudden I could not even finish compiling. I have a Athalon 64 3000.
  18. R

    compile taking an hour!

    already on it It was already turned to fun_detail by default (the fun_detail is selected as the class, and minimum DX level is default (lowest) maximum is default(highest).
  19. R

    compile taking an hour!

    func_detail How do I change my tower to func_detail? Thanks. I looked online, but did not see anything helpful: http://www.hl2world . com/wiki/index.php/Func_detail
  20. R

    RPG explosion not showing on textures

    I do not understand what all of these are? "Are they brushes or entities? func_details? func_brushes?" I posted a screenshot. One of the textures is concretewall0...
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