I am trying to compile my level. All of the sudden it went from like 4 minutes to over an hour. I did not add anything much except water. And I deleted it and it did not help. It does BasePortalVis a little slow. Then supper slow on PortalFlow. I dont think I even have a portal (I do not know what a portal is). I have to end the vvis.exe or whatever to make it finish compiling. The only major error I get in the game is vPhysics Penetration Error.
Here is my compiler text:
Here is my compiler text:
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (326642 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (326642 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
7 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
reading c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.prt
2147 portalclusters
7879 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (39)
PortalFlow: 0...1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
No vis information, direct lighting only.
6433 faces
3 degenerate faces
213519 square feet [30746796.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 874/8192 10488/98304 (10.7%)
brushsides 6237/65536 49896/524288 ( 9.5%)
planes 4050/65536 81000/1310720 ( 6.2%)
vertexes 12812/65536 153744/786432 (19.5%)
nodes 3803/65536 121696/2097152 ( 5.8%)
texinfos 1636/12288 117792/884736 (13.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6433/65536 360248/3670016 ( 9.8%)
origfaces 4083/65536 228648/3670016 ( 6.2%)
leaves 3805/65536 213080/3670016 ( 5.8%)
leaffaces 7417/65536 14834/131072 (11.3%)
leafbrushes 1881/65536 3762/131072 ( 2.9%)
surfedges 46973/512000 187892/2048000 ( 9.2%)
edges 25145/256000 100580/1024000 ( 9.8%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 440/32768 4400/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8421/65536 16842/131072 (12.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 821464/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 64304/393216 (16.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/28148 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2350 ( 0.0%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 326642/4194304 ( 7.8%)
==== Total Win32 BSP file data space used: 2887653 bytes ====
Linux Specific Data:
physicssurface [variable] 326642/6291456 ( 5.2%)
==== Total Linux BSP file data space used: 2887653 bytes ====
Total triangle count: 17743
Writing c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp" "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp\maps\dm_fungible_crappy.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" -dev -console +sv_lan 1 +map "dm_fungible_crappy"