wonderful. we'll start with these two. when you've admitted your mistake with these two, we'll move onto the next two, then the next, and the next, ad neausium, and dont limit yourselve to valve, by all means, try other games, and free sites where one can download model meshes, please, be my guest
open the script file of the weapon you want to change hand on,
under
"bucket_position" " "
add this
"BuiltRightHanded" "0"
"AllowFlipping" "1"
save it, the weapon should now be in the other hand.
again I offer you my challenge. would you like to see the gunner in grayscale with polygons showing compared to any valve model? or maybe the soldier with the peak cap? or the rasta? these are original models. oh, and how is your monkeyman coming along? and again post some pictures of something...
crackhead, look here
lets go one further, post a couple of pictures of a model you would like to see, I'll make it. if its a true copy of the pictures you post, I will accept your critisism, if not, I will be your slave
valve has a bell ranger? and a motorcycle? and a bell huey? and a parachute? oh, wait, I know, on two of the characters you saw valve faces. yes, I wanted to keep face poser capabilities, apart from that, there is nothing else valve. british helmet? boonie hat? webbing harnes? rastafarian...
a while ago I posted a few threads about a hl2, sp mod I was working on. I got a lot of flack about not using original models. I took this to heart and started creating some completly new models for this mod. here are a few, I hope they're up to standard
this ones been released
this...
here are 2 renders of models I'm working on:
regarding models:
1: I wanted to give some screenshots with action in them, so I put the bmw in ( I have to still complete the vehicles I'm working on). I have no intention of using other mods models. (whats this about Gary stealing jbmod?)...
Static-looking models in a fullbright square room doesn't really cut it - before you release a playable version to the public, your mod is judged by its media.
you are right, so here are some better screenies:
these are just an idea of scenery, I...
oldagerocker, do you have a mod?
disturbed, do you have a mod? oh yes, I see, ANOTHER kill the zombies mod "Zombie Master is a multiplayer Half-Life 2 modification, centred around a zombie-apocalypse" thats original.
mechagodzilla, do you have a mod? oh yes, I see, ANOTHER hl2 copy mod...
You appear to be in need of maps. no, the screenies are in a room thrown together for the shots. 6 HUGE maps are complete, 4 more are in various stages of completion. I shall post some in-game screenies 2morrow.
You appear to have two Agents from the Matrix films as your "feds". yes, you...
you can. one way is to code the ai_basenpc.cpp server side, but doing it that way, you also have to code a bunch of other stuff server side, too many things for my liking. another is to change some stuff in ai_basenpc.cpp, but I dont know exactly what.