its a completly new mod, new npc's, cs:s weapons, huge maps. basic story? ok, you, the player, are an up and coming hood who does a dirty on the local mob boss. said mob boss gets pissed at you, sends lots of nastys after you. also the cops are after you for various "crimes", ( one map is in a...
propdata.txt is spat out by sdk when you create a mod, they are all the same unless you change them. I did not. its the same as the hl2 one,and the css one, so even if its looking at another propdata.txt, they are all the same.
building lightfaces 0...1...2...3...(3 hours and 15 minutes later)...4...5..(5 hours)..6...7...8...9...10 (yay 7 hours!)
I've learnt to start the compile just before I go to sleep. that way you wake up, go to the toilet, make coffee, sit by the pc for half an hour more, to find that the map...
hi all. the prob is this... I put physics props in the map in hammer, compile, the models dont show in-game, giving these errors:"
prop_physics 'models/props/cs_office/phone.mdl' has a base specified as 'Plastic.break', but there is no matching entry in propdata.txt.
prop_physics...
its a completly new mod, new npc's, cs:s weapons, huge maps. basic story? ok, you, the player, are an up and coming hood who does a dirty on the local mob boss. said mob boss gets pissed at you, sends lots of nastys after you. also the cops are after you for various "crimes", ( one map is in a...
sp mod, lotsa weapons, new npc's, some scripting, lotsa drivable cars, friendly fire(shoot barney and gman and any citizen), huge maps. here are some screenies